Showing posts with label nightmare. Show all posts
Showing posts with label nightmare. Show all posts

Sunday, December 29, 2013

PINBALL WIZARD
ZEN Marvel Pinball : DOCTOR STRANGE

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It may be seen as anachronistic, or even retro-throw-back for modern computer-gamers (or are they predominantly "console gamers" now?) to want to play PINBALL, but it seems that they do, and because of that, pinball (or at least a virtual version of it) is seeing a resurgence in popularity not seen since the 1970's.

Now, while I do confess to rocking the flippers back in the arcades of my youth, I haven't had any real interest in playing in recent years until MARVEL started releasing platforms based on their characters and event storylines.

Perhaps it is fitting that ZEN Studios (makers of ZEN PINBALL) have just days ago released a DOCTOR STRANGE themed pinball table!

Check out some game-play!


This isn't the first time the good Doctor has been featured on a Zen Pinball game. He was also showcased in previous outings, such as the INFINITY GAUNTLET table (where he is seen pictured on the board, along with Strange-themed characters like ETERNITY, among others) and the PLANET HULK table  (where he emerges as a 3D character [in his ZOM-Possessed form from the story] to do battle with the Hulk.

However, NOW we have a solo board that features exquisite details, multiple characters and even event details and dialogue taken from various storylines from the comics and even his animated film.

Battle against BARON MORDO (the conjuring of mystic swords for a swordfight between STRANGE and MORDO is taken directly from the animated film), and NIGHTMARE! In a story taken directly from the first few issues of the SORCERER SUPREME title, DORMAMMU takes over the body of DOCTOR STRANGE while Doc is in his astral form! The mystic battle continues with each in their own form should you get to that level. And of course, the big bad of the board is SHUMA GORATH, seen looming over the background, and activated by reaching certain in-game criteria (hit the right lighted targets, get the right point-range, etc...)!

Personally, I only played a few rounds, and was able to access all the baddies EXCEPT SHUMA (argh!), but I will continue trying.

There are several in-game niceties to help ensure you come back for more; the EYE of AGAMOTTO is a section of the board that rises up to form its own mini-table, with smaller and quicker game-interactivity against which to battle, STRANGE interacts with the ball, conjuring forth an ORB of AGAMOTTO ball to send into play and plenty of flashing lights and sounds to tickle the ADHD/OCD centers of the brain.
Mentions of the ANCIENT ONE and DEFENDERS as well as dialogue from WONG, and CLEA doesn't hurt either.

For a few bucks you can download on a variety of platforms, including Xbox LIVE Arcade, Steam, Playstation Network (PS3 with Playstation Vita free, and PS4), iOS, Google Play, OSX and Kindle Fire!

I'm not sure if the price is the same across the board, but I DL'd for my PS3 (which came with a FREE DL for the Vita) for a scant $2.99!

This is ZEN Studios first table for their newly released ZEN PINBALL 2 (which has 3D capability, if you have a fancy-schmancy 3D TV or something). ZEN PINBALL 2 is a FREE download, so you have no excuse not to get it.
And fret not, if you've already purchased tables for the previous MARVEL PINBALL platform, you can import your purchased tables and sets to the ZEN PINBALL 2 interface free and easy.

On a personal note, I did find the game to be less pleasing than other, previous MARVEL PINBALL tables (but to be fair, as previously stated, I did only play a couple of rounds on a non-HD, non-3D, non-flatscreen TV, so perhaps I didn't get the full experience). I've really liked the PLANET HULK table, the BLADE table is awesome, GHOST RIDER is appropriately wicked-cool, and the INFINITY GAUNTLET board is challenging good fun.

What the DOCTOR STRANGE board has going for it (aside from the obvious DR. STRANGE lure for me), in addition to the intricate background details, or even the ability to battle classic foes is... almost more than anything else... the ability to TRULY be...

...a PINBALL WIZARD!

(By the way, knowing that I would write about this game when it was released, I have been DYING to use "Pinball Wizard" as the title for this blog-post since the first announcement was made back in October. You can't imagine my shock that NO ONE used that title for any of their articles - then, or now. Perhaps, like many gamers of today, they just aren't old enough to make the immediate connection to a classic 1969 album by THE WHO.)

Sunday, August 18, 2013

LAZY, HAZY, CRAZY DAYS of SUMMER

I've been dying to blog here the past few weeks (and I've a few GREAT posts in the works, mostly dealing with SUMMERTIME themes of SUMMER MOVIES and MUSIC - but in the case of this blog, all the Doctor Strange related flix and trax in my collection).

However, since I've been underwater with my real-world responsibilities (which seemed to have reached tsunami-levels in the summer), and can't get to finish those time-consuming blogposts, I'll treat you to some quick and easy Summer-Time Eye-candy instead!

Taken from the assorted MARVEL SWIMSUIT SPECIALS of the 1990's (1992-1995), here are some speedo and bikini-clad images of DR. STRANGE and his lovely lady friends, CLEA & the SCARLET WITCH (and NIGHTMARE too apparently - which IS a bit Nightmarish). ENJOY!

DOCTOR STRANGE by P.Craig Russell & Tom Smith

CLEA by Jeff Johnson & Dan Panosian & Tom Smith


 SCARLET WITCH and CLEA by Kevin Maguire & Tom Smith

 DR. STEVENS (Dr. Strange's magic clone - long story) by Tom Morgan & Tom Smith

NIGHTMARE & ROXANNE by Joe Bennett, Mike Witherby & Sean Tiffany

SCARLET WITCH by Adam Hughes


I'll try to get something fresh up here on the blog before summer ends...

May the Wafting Winds of Watoomb keep thee cool!

Thursday, February 16, 2012

NOBODY EXPECTS... THE SPANISH INQUISITION!


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No. This hasn’t suddenly become a MONTY PYTON fan-site. It’s just that I was working on a series of upcoming posts detailing a number of concerns that I have with Doctor Strange’s handling over the years, and the number of specific points kept going up. As soon as I detailed what my major peeve was, that one would bring forth another. What started as ONE item, soon became THREE. Then, after I detailed those three (and actually wrote much of the three posts, and then wrote this post), a FOURTH rose to the top (and I had to toss out some great jokes dealing with "3's"). Between this increasing number of points and that thought of how my accusatory in-the-works blog-posts might be seen as some kind of  “Inquisition”, thus led the ‘Spanish Inquisition’ skit to bloom full into my noggin.

That which THEN led me to think of the time that DOCTOR STRANGE came close to dying at the hands of those he would least expect...

Because....
DUM-DUM-DUMMMMM…

NOBODY EXPECTS...
THE SPANISH INQUISITION!

So, here, as a prelude to my standing as Grand Inquisitor over Marvel’s unholy witchcraft on Dr. Strange (yeah, I know… that was a bit much, just go with it)… I present to you a portion of DOCTOR STRANGE; Master of the Mystic Arts # 52 by Roger Stern, Marshall Rogers and Terry Austin.

This issue blends the "romance" of an eternal love, the sexiness of a shirtless, sideburns-rockin' Stephen Strange, a little time-travel cosplay, and the dynamism of an action-hero adventure where Strange relies more on his muscles than his magic!
(So, to the ladies and my gay readers, I say; "You're welcome.") 

*Remember... all images can be made larger by a click (or a right-click - open in new tab)

 Now THAT's a cover! Not only is it a stylishly designed "pin-up",
but all of that crazy crap actually happens IN the issue!


While on a journey through time, Doctor Strange traveled back through the multiple past lives of then-future girlfriend; Morganna Blessing, in order to capture her soul-shard and thus save her life and the very existence of humankind’s collective consciousness.
This mission was cast to Strange by the fear-lord; Nightmare, who knew that if the shard was not stopped, mankind would soon go mad – or perish, and so too would he.








After materializing in 15th century Spain, Stephen Strange meets the living incarnation of she who will bear the soul shard, but is quickly betrayed… drugged… and cast before the Inquisitor’s tribunal.






What happens next is a delightful hallmark of the Roger Stern era of Doctor Strange – one where he is an adept physical combatant - wherein he fights, hand-to-hand, utilizing the martial arts training that he received while studying magic in Tibet, this time against the forces of the Spanish army.






Marshall Rogers’s exemplary input was his always innovative and imaginative displays of sorcery –especially his method of portraying dimensional travel – but also his skills as an architectural illustrator.
 His Doctor Strange existed within realistically rendered settings. With an added flourish of choreographing scenes in a manner that the great Steve Ditko or Will Eisner would admire, (and future artists like Marcos Martin would emulate,) Rogers allows for a sequence of events to be carried out over a multi-panel backdrop that manages to maintain showing the whole of the environment in which it takes place.



Still, despite not EXPECTING the Spanish Inquisition, Doctor Strange more than proved himself able to handle this sect and not only escape with his life, but defeat its lead Inquisitor.



I won’t give away the rest of the battle or the ending… save, suffice it to say, sadly, he failed in his mission, and had to continue his quest for the macguffin soul-shard further into the past.



But therein lies a tale for another day.

There is nothing about this issue that causes me grief. It is excellently written, with a tightly-paced plot, on-the-nose characterization, superb (if not a little cartoonish at times) illustration, and best of all, while it is a part of a larger multi-issue arc, this issue stands on its own and is not, in any way decompressed. In fact, this is but one chapter in the issue (there are three – each fully realized with beginning, middle and end)!
THIS is how comics should be done!

I did not present scans of the entire issue, nor the entire story (but one chapter in that issue), so that you might enjoy the experience of discovering it on your own (and keep me under the radar of litigious mouse-eared lawyers).
The issue and the arc can be found – among other stories, in the following collected editions:







The team of Roger Stern and Marshall Rogers were among the very best tenures of caretakers for the mystic master. While Rogers was only on the title for a scant few issues, Stern’s other artistic counterparts included; Paul Smith, Dan Green, Steve Leialoha, Bret Blevens, Michael Golden and more!

Sunday, October 31, 2010

"STRANGE NIGHTMARE!"
A "Magic of the Cards"
HALLOWEEN - SPECIAL EDITION - 2010

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Welcome to a
SPECIAL EDITION
of the
SANCTUM SANCTORUM COMIX BLOG!
- HALLOWEEN - 2010!

(previous entries can be found at links at the end of this post)

---

As a change of pace from the previous years' look at Dr. Strange themed Halloween costumes - this year, we're looking at Dr. Strange themed Halloween "merchandise"... of a sort.

Back before cellphones with crazy-unlimited minute plans existed, people still used public PAY PHONES (*gasp!* Oh, Horror!), so there were such things as "phone cards" which would have pre-paid amounts of air-time credited to them, which you could use to make your long-distance phone calls by dialing a special number which was printed on the back of the card.

Similar things still exist, obviously, but back in 1994 this was all new and as such, phone cards were available everywhere, from almost any company that wanted to try their hand at it.

So, it should come as no surprise that of the many characters and properties that were licensed for phone cards, MARVEL characters were no exception.

One of the sets that Marvel made available was for HALLOWEEN of 1994!

*CLICK PICS TO MAKE SCARY-SIZED*

Advertisement for Marvel's Halloween edition phone cards.
"And you thought calls to Europe were long-distance...
Marvel Halloween phone cards will let you contact...
the great beyond!"

Each card entitled its bearer to 10 minutes of phone air-time and a special 2-minute "story message" from Marvel characters, which would be available by dialing the special number and entering a secret code (found by scratching off a section of the card back).

Of course, for me to be blogging about it here, there MUST have been a DOCTOR STRANGE card among the assortment... (you all know me too well).

Voila!

This card featured "Doctor Strange" vs Nightmare, although, truthfully, it is not DOCTOR Strange at all on the card, but one of the two "Strangers" that he magically cloned from himself. (The other being; "Vincent Stevens".)
This one was simply called "Strange", and was preeminent in the Doctor Strange; Sorcerer Supreme title from late 1993 to early 1995, so this would have been the "face" of Doctor Strange during that time-frame.

"STRANGE"
by Mel Rubi


The Doctor Strange card was drawn by Mark Buckingham, who was the series' cover artist for that 1994 period (also penciling some of those issues and the ones that drew the title to a close).

All of the cards were rendered by great comic artists:
-clockwise from top left-

Dr. Strange - Mark Buckingham
Morbius - Mike Mignola
Spider-Man vs Green Goblin and Hobgoblin - Mike Allred
and
Ghost Rider - Steve Lightle ???


I have all four of these cards - purchased new at the time - and promptly used the air-time and recorded the Halloween story/messages to a mini-cassette inside my answering machine.

So, while I might include the rest on another installment, allow me to present, for your Halloween entertainment, the "story/ message" on the Doctor Strange card.

Be forewarned, it is BAD.
SO bad that it's almost good.
Watch out for a lot of bad acting, a lame ending and, since it's obviously the same voice "actor" performing (and most-likely a budget that didn't allow for 2nd takes), a screw-up on which voice goes to which character.

(transcript written below the sound clip - feel free to read along)



---Transcript---
*sound FX : (GONG/ Howling winds)*


DOCTOR STRANGE:

"I am DOCTOR STRANGE; Master of the Mystic Arts!
Don't be tricked though, that doesn't make me a carnival illusionist or some tuxedo-garbed nightclub act...

As protector of this plane, it has been my sworn duty to defend this realm from the dread likes of Dormammu, the manipulative mechanizations of Baron Mordo and the idiot entrappings of the Mindless Ones.

The greatest threat to this world is the being known as... NIGHTMARE!
Dangerous, I say, especially on this night; All-Hallows Eve.
We all enter his realm allowing ourselves to become subservient to his darkness as we close our eyes and stumble into unconsciousness.

The forces are greater than usual, and in his realm, it is possible to dream your own death!"


NIGHTMARE:
"Strange?! You'll never escape this time! Even with your cursed Cloak of Levitation. Think of yourself as my guest. The guest of Nightmare!"


DOCTOR STRANGE:

"By the Hoary Hosts of Hoggoth...!"


* SFX: (chains clanking) *


DOCTOR STRANGE:
"I'm...I'm covered in chains!"


NIGHTMARE:

"And as my guest, I expect certain courtesies, like the key to entering the realm of the conscious, the land of waking day."


DOCTOR STRANGE:
(wrong voice used)
"NEVER! Your chains were useless Nightmare! Let's see how a containment spell keeps you!"


* SFX: (Gong) *


NIGHTMARE:

"Curse you, Magician! If I can't enter your world, I'll make sure that no one ever wakes again!"


DOCTOR STRANGE:

"By the All-Seeing Eye.... NOOOooooooooo!!!!"


* SFX: (Alarm Clock.) *


DOCTOR STRANGE:

"Huh? Wha...? Oh... The clock! 
The spell of never-ending sleep. The unbreaking chains of Chinannigan. All-Hallows Eve? It was all just a dream. No... A NIGHTMARE..."


- END -
---


OK. Let's get it over with right now... that WAS pretty bad.
"By the All-Seeing Eye... NOooooooooooo!!!"

Some of the worst writing / acting in the history of ever.

The Unbreaking Chains of Chinannigan?
More like the Untalented Stylings of Shenanigans!

Sadly, the general thrust of the story makes it seem that Doctor Strange's worst foeman is the by-product of a pepperoni pizza eaten too close to bed-time.
If all you need to defeat Nightmare is to be able to wake up in the middle of the night, then any over-40-year-old man (or late-night beer drinkers) would be adequate defenders of the realm of consciousness since those guys need to (hopefully) wake-up to take a whizz a few times a night.

But still, it is a fairly cool, and VERY rare bit of eclectica from my Sanctum Sanctorum Comix collection.

As a bonus, if you have trick-or-treaters coming to your door, who you feel don't deserve a "treat", play a "trick" on them by making them listen to this little radio-play instead of receiving candy.
Just don't blame me if the tiny ghouls and goblins TP (toilet paper) your house and toss eggs at your car.

"By the All-Seeing Eye... NOooooooooooo!!!"

HAPPY HALLOWEEN!!!


-------
Previous entries in this series include: 

- HALLOWEEN - SPECIAL-EDITION! 2008 -
Featuring: three different variants of the official licensed "Ben Cooper" costumes of Doctor Strange. [HERE]

- HALLOWEEN - SPECIAL-EDITION! 2009 -
Featuring: two of my own home-made Doctor Strange costumes that garnered me a "win" in the Wizard Magazine annual costume contest (Wizard mag appearance included). - [HERE]

Monday, April 19, 2010

MIDNIGHT IMAGES
Original Comic Artwork
(3rd in a series)
"Doctor Strange" - 1989

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As I have done a few times this month, today's post showcases some (really) old comic art of my very own.

---

For ALL of the installments in this series, visit these links:



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Today's entry is a 6 page "Doctor Strange" submission sample that I had "written" (a plot only) and penciled waaaay back in 1989 (although, it might have been drawn in 1988... I'm not 100% certain of the date/year).

As for the content of this post, I'll only show a few teaser images here... instead linking to my other ART blog (the Midnight Images blog) to show the full pages and the story breakdown (which can be found [HERE] - or click the Midnight Images logo at the end of the post).

However, I will confess that it was even critiqued, in person, by Stan "the Man" Lee himself.
(I'll spill the beans on that little tidbit at the end of this post - and on the art blog as well, where the actual 6 page story is shown.)








It's a quick little hit-and-run story, making sure to touch upon most of the big players in the Doctor Strange mythos:

Doctor Strange, The Ancient One, Clea, Dormammu, Eternity and a brief appearance by Nightmare.

It's "Atmospheric".
It's "Pan-Dimensional".
It's "touching".
(And not just because Doc and Clea embrace, kiss and end up in bed. *)
* (although, since it's not an official "story" I couldn't rightly include it into the "Clea Loves Sex" series)


---

However, I will share for you now, the brief tale of my meeting with STAN LEE.

--- A FAMOUS CRITIC ---

I'll wrap up this entry with an anecdote about how I met STAN LEE (he who co-crated much of the Marvel comics characters, like the Fantastic Four, Spider-Man, Hulk and many others... including Doctor Strange) and how he gave me a portfolio review.

(That day, I also met JACK "KING" KIRBY - the man largely responsible for co-creating much of the same characters and worlds that Stan would write about - if not even more of the visual nature of comics themselves - but this isn't the time for the story of that meeting.)

From a period of 1988 - 1992, I would frequently travel to various comic conventions and have a table set up in either the dealer's room or, later, in the professional's "Artist's Alley".
One such convention both Stan Lee and Jack Kirby were in attendance!
(For some reason, I seem to think this was either in Chicago or Boston - except that if both Stan and Jack were present - it was more likely in New York City.)

It was announced that Stan Lee would be conducting portfolio reviews for a few hours that day, and so, many artists in attendance registered, were assigned a time-slot and then had their own private freak-outs while waiting for their time.

When it was finally my turn, Stan was as boisterously pleasant and friendly as his public persona has always been. Quick with a smile and a handshake.

I sat down and he flipped through my book - I recall it being fairly daunting that many of the images that he was seeing - mostly pin-up style drawings - were of characters that he co-created with some of the greatest comic artists ever known.

Luckily, I didn't freeze up or panic (or worse... "geek out"). Stan made it easy to just be at ease.
As Stan flipped, and had a few "Ah... good." and "This is nice." comments, we finally reached the portion with the actual comic artwork.
The only problem is that, by now, the almost surreal nature of this meeting was starting to get to me a little.


When he reached this sample, and he got to page three, he simply said; "Ahh... Doctor Strange! His legs are too thin."

All I could say was..." No. I don't think so." (because I was thinking that as a sorcerer, Strange should be leaner and less bulked up - as opposed to the traditional "superheroes" in comics).
However, I immediately realized that my own, personal thoughts on the proper handling of a magic-user character, were not appropriate for this meeting, and so I quickly added, "Really? Hmmm... Well, I guess so. YOU would know, right?"

He took my gaff in stride, but I didn't hear anything else he said during my time with him.
I was far too shaken by my own hubris and kept repeating the blurted words over and over in my head.
Finally, we reached the end of the portfolio, he smiled and told me to keep up the good work ("Marvel needs up and comic young artists like you!" - or some words to that effect, were the last thing he said to me.)
We shook hands again (and I think he gave me his business card - I mean I have one of his for his then California offices - how else did I get it?) and I walked back to my booth.


Looking at these pages now, I know that Stan was being far too easy on me.
To only pick up on the fact that his character's legs were thin was a kindness!
It could have (should have) been much worse of a critique.
But, Stan was being nice to an idiot young guy.

(I can pick a multitude of flaws from the pages - all of which glare at me now.)

To this day, that small snippet of our meeting is the only thing that I can remember with clarity.
And even though, I really DO feel that Doctor Strange should be portrayed as a more "wizardly" character (spending more time reading dusty old tomes than getting out to walk - and when he does battle it isn't usually done physically) I learned the valuable lesson that unless you are being granted artistic license to do so, it is best to write or draw trademarked characters as they are - not how you think they should be.

At least when showing them to the guy that pretty much created them anyway.

 ---

And that's it for now... don't forget to head over to my Midnight Images Art Blog to see the story and read up it all in greater detail.



Well?
Are you still here?
What are you waiting for?
Go check out the FULL 6-page story art over at my MIDNIGHT IMAGES art blog!

Tamam Shud!
~P~

Monday, June 29, 2009

Pen-Ultimate Doctor Strange?
-or-
Ding Dong, Dork Doc is Dead.

As a part of my recent reading my backlog of the past 2+ months' pile of comics, I came across the events of Ultimate Spider-Man # 131, 132 & Ultimatum # 4.

*NOTE: Some MAJOR SPOILERS are in this post for anyone who hasn't yet read the Ultimatum storyline
(lookin' at YOU "waiting for the trade" guys out there).
This is your ONLY warning.*


Ultimatum # 4
Cover "A" by David Finch and Variant cover "B" by Ed McGuinness


Before I get involved with the seeming DEATH of the Ultimate Universe's Stephen Strange Jr., I should note that in the events of those issues, the Sanctum Sanctorum was once again destroyed.

Anyone who has followed this blog long enough (or just lucked into the posts via a google search) knows that I had a long running, and extensive expose' on ALL of the varied times that the Sanctum was destroyed.

So, the other day, I added THIS instance to that series, found [HERE] in the next-to-last entry of that series.

HOUSING CRISIS : SANCTUS INTERRUPTUS - Part VII
- A look in the mirror before heading out: - The Finale.

(You may notice that I made a note of the add-on in the "SPELLS RE-CAST" feature on the sidebar. A handy place where I note any additional major tweaks to old posts.)


So, feel free to check THAT out, but not before you stick around and witness the apparent demise of "Ultimate" Doctor Strange
(and...just WHY is he called "Doctor" Strange if he isn't a doctor of any kind, anyway? I thought only Dr. Doom had the ability to pull that off. But I digress...).

OK.
So, back to the point at hand.

In the "Ultimatum" storyline (basically the equivalent of the "reboot" switch being thrown for the line of comics that, by the very nature of it's intended origin, should never have needed one) Magneto has finally become pissed off enough to warrant his laying waste to the Earth, in an attempt to punish homo sapiens for the death of his kids; Quicksilver & Scarlet Witch.

To that end, he has screwed up the magnetic fields of the planet and caused earthquakes, ice-ages and floods to crop up all over the world.

During the massive flooding of Manhattan, many heroes were killed - either by the disaster itself, or by altercations with villains.

"Strangely" enough, with the exception of the Hulk
the other 3 guys in this pic are now (or are claimed to be) DEAD.

One such instance was when Doctor Strange's Sanctum Sanctorum was destroyed (remember, check out the last entry at THIS post for the full scoop on that).
Spider-Man and the Hulk were battling against the various demonic hoards that erupted from the wreckage of the mansion, including the possessed form of Stephen Strange.
It seems that "Doc Jr." was knocked out and the entity; NIGHTMARE invaded his body.

"Who's been sleeping in MY head?"
(from Ultimate Spider-Man # 132 Bendis/Immonen/Von Grawbadger)

Nightmare-Strange then manipulates Spidey and Hulk to battle foes pulled from their own nightmares, and in doing so, causes the Hulk to go ape-shit and thusly destroy a vital mystic ward inside the Sanctum.

This isn't good.It's like that episode of Bugs Bunny where the gremlin is testing warheads with a hammer.
(also from Ult. Spidey # 132)

This dimensional barrier was the only thing keeping DORMAMMU from invading Earth, and with its destruction, the Lord of the Dark Dimension rose out of the ashes.

Ultimatum # 4 (of 5)
Jeph Loeb (half-assed story), David Finch (sweet pencils),
Danny Miki (crisp inks), Peter Steigerwald (pretty colors)
It would seem that THIS was sufficient to "wake" Strange, and for him to shake off the possession by Nightmare - although, the writing is so piss-poor that this, and other plot points, aren't clearly addressed.

For instance, WHEN in "Ultimate Doc's" published history has he been portrayed as being anything more than a 2nd rate sorcerer? When did he show that he could levitate without the Cloak of Levitation? When did he suddenly get the stones to go up against Dormammu of all things? (something Doc Sr. could do, but Jr. here just never seemed able to much beyond basic spells.)

I also find it a bit forced that Dormammu is brought up at all in this, since there's only ever been the most basic of mystical threats shown in the Ultimate U. At least where the resident "Sorcerer Supreme" has been concerned.
Xandu and Nightmare.
Pretty sure that's been the sum total.
So, Dormammu pops up with little or no explanation.
If someone were to read this issue having never read a "616" appearance of Dormammu before, they'd just think he was a generic flame-headed demon.
No biggie.
So. Chalk that up to piss-poor writing as well.
(Synonymous with the name LOEB)

(I SHOULD mention at this time that the artwork is beautiful. Finch, Von Grawbadger and Steigerwald really do themselves justice here. But, back to my rant about the writing...)

Also, when was the Human Torch shown to have been grabbed by Dormammu?
It's an off-panel event (unless I missed something. If so, please set me straight in the comments section).
Sure he's been MiA for a while in the Ult FF title, but there hadn't been any reason to think that he'd pop up in Dormammu's keepsake locket, right?

The Torch is being used as a fire source... and WHY is that?!? Sure, Dormammu is a Faltinian and flame is their natural state - so unless he required an earthly manifestation of fire to use as a catalyst, I don't see the need (although, we really don't know much about "Ultimate Dormammu" * ).


Don't start none - won't be none.
Well... I guess there'll BE some no matter what, really.

However, Dormammu isn't taking ANY shit from Junior here.
In a bit of dialogue that sets up the title of "Sorcerer Supreme" as a mantle passed down a blood-lineage (not sure how I feel about that really), Dormammu states that he is finally to rid himself of the last, and least of the line.

Dormammu pops Jr. like a boil on the ass of the world.

So, thankfully (and in reply to my many prayers for just such an occasion - many of which had been written ON THIS BLOG) "Ultimate Doc" is killed off as the punk that he is.
Good riddance.

Or... IS he really gone?

For we next see a shadowy form sigh and vanish with young Stephen Jr's bloody pulped body.


Perhaps it is Wong. I doubt that it is Stephen's mother, Clea. She wouldn't be casual enough to sigh at her son's horrific demise. Especially since her only appearance in the Ultimate line was as a worried-sick mother who did not want her son to follow in his father's footsteps (back in the Ultimate Team Up series - Issue # 12 to be exact. Ult Doc's first appearance).

Perhaps, and this is MY wish; it is DOCTOR STRANGE (Sr.) himself, free of whatever dimensional situation he vanished to all those years ago, returned to Earth, only to bear witness to his son's death.
That would finally make "Ultimate" Doctor Strange more than his son; "PenUltimate Doc".
If Stephen Strange Sr. comes out to play in the Ultimate universe, then I'll be happy.
(Well... relatively happy, since I really don't give a crap about the Ultimate U. thus far.)

So there you have it.
The "event" is not yet over at the time of this writing.
One last issue of the mini and a few "Requiem" issues to go, and then we'll see a new rebirth to the "Ultimate" universe.

Stephen Strange Jr.
R.I.P.
(Rest in Pieces)
2002 - 2009

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* I had a thought.
If the Ultimate Universe is just another reality, and there have already been many examples of Marvel "616" characters being able to access other realities (since they are just other dimensions, really) - wouldn't that possibly make this "Ultimate Dormmamu" to simply BE the "616" Dormammu?

Sure, it COULD be another version of the entity, but WHY?
The Ultimate Universe should primarily be alternate versions of the PHYSICAL PLANE; i.e; people, planets, space, etc... and NOT the DIMENSIONAL aspects of reality.

But, then, they DO have an "Ultimate Asgard" don't they?
Is there an "Ultimate Living Tribunal" or "Ultimate Eternity"?
Having "Ultimate" dimensional entities just seems wrong to me.

Oh well... whatever.
"Ultimately"... does it really matter?



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*UPDATE*
10/10/2009

Well, there's been some answers to my questions / points of problematic happenstance in this issue (published later in Fantastic Four: Requiem).

REVIEW and INFO can be found in a new post [HERE]

.

Thursday, January 1, 2009

HAPPY NEW YEAR - 2009

HAPPY NEW YEAR!
This is the sight that greeted DR. STRANGE at just past midnight on New Year's Day 1969
(in issue # 181, just after what occurred in last night's post).

As long as this didn't happen to YOU this morning, 2009 is off to a good start!

Especially, dealing with the "Dream Haunting Hoardes of [Nightmare's] Nether Regions" ... That is NO way to begin a new year.

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Instead, let's look at a DIFFERENT New Year's Day - 1974 - that was filled with laughter and celebration for life renewed.
(quite literally - since SeseNeg/Genesis destroyed and recreated the universe.)

This scene from Marvel Premiere # 14
(Steve Englehart & Frank Brunner)


So a HAPPY NEW YEAR to ALL!
Let's all hope and strive for a bigger and better year than the last.

Come back tomorrow for some new stuff!

Wednesday, November 26, 2008

HOUSING CRISIS :
SANCTUS INTERRUPTUS
Part III - The Shadows on the Wall

*Continued from Part II in this series: here*
* Part I in this series: here*

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Have you ever entered a darkened room and the shadows that play upon the wall alter it's appearance? The room might seem larger - or smaller. Details become lost and your mind replaces features and surface textures that it imagines should be there.
That also occurs in the darkness outside of supposedly "haunted houses"; a loose shutter, a creaky screen-door, a dead, leafless tree casts shadowy tendrils across the eaves... reality is being played with. Mocked. What is - isn't. And what isn't certainly seems as if it might be.

Have you ever had a dream, from which you could not awaken? Or once you did so, pulling yourself free of the constricting clutches of coiled crabclaws-turned-covers... you are left wondering, while bathed in sweat... did it happen? Was it real?!?

It is there, in the shadowy nether-domains of illusion, unreality and altered perception that we stride with this entry.

So, stay ye close and follow me.

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Last installment showed an instance wherein Baron Mordo was able to remove the Sanctum Sanctorum from the Earthly plane via a spell.

Today's lead-off scenario is similar - in that the Sanctum has been removed from the Earthly plane - or HAS IT?
The tale found within Marvel Premier # 3 (the 2nd intro to a new series for the good Doctor after his last series ended, he abandoned Sorcery in Hulk # 126 and his eventual RETURN in Marvel Feature # 1) shows Strange being besieged by demons within his mind and subconscious - or truly, on another plane of reality; the Dimension of Dreams.
It is to that fertile landscape that the Sanctum was transported by Nightmare - who was a servant of : "He who sleeps, but shall Awake!"...
(aka: my all-time favorite Doc-foe; Shuma Gorath)
.

As always - all pages in these entries can be *clicked* to be made readable.


Sequence from Marvel Premier # 3
(written by Stan Lee with art by Barry Windsor-Smith)

While that trip to a realm of unreality was a danger most dire for the Doctor, despite having been smashed a bit and having windows broken and whatnot, regarding the Sanctum itself, however, it was merely an illusion.
To that end, it doesn't count as any kind of destruction (or even temporary disruption) of the "real-world" edifice.

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The very first issues of Doctor Strange : Master of the Mystic Arts shows that "through an orb darkly", in "a separate reality" and "amidst the madness", "where the bound'ries decay" the shadowy walls that exist betwixt and between the world of reality and the worlds of unreality are gossamer-thin at best.

The maniacal Silver Dagger knows that (now) there are substantial mystic wards placed over the Sanctum that would detect an attack from without and alert Doctor Strange to the presence of danger. But he knows that those selfsame wards would not be alarmed by activities from WITHIN!

He casts a minor spell that makes the spell by Clea upon a rabbit go awry, causing yet another WINDOW BREAKAGE!

Now, while THAT, in and of itself is hardly the destruction of one's home, the violent intrusion and stabbing to (near) death, and then the beating of one's servant, abduction of one's lover and taking of residence of the same "dead man's" home is the ultimate home invasion. The ultimate destruction of the sense of a home's security and... sanctity.

A journey to death and beyond in Doctor Strange : Master of the Mystic Arts # 1
(Steve
Englehart, and Frank Brunner)

Strange would have to journey well into the realms that separate life and death, reality and unreality to overcome his situation.

And as Doc finds out in the realm of Agamotto - Reality or Unreality is pretty much the same thing; depending on your point of view.

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Imagine then, that circa Doctor Strange # 12 and 13, your point of view is that of an ageless entity; ETERNITY, captured and placed in a sleep-state by Nightmare, and within your fevered dreams the END OF THE WORLD comes to pass.

For one such as Eternity, whose dreams are still the very fabric of our reality, the dreaming death of one world is nothing more than the loss of a single mote of dust that we may wipe away from our eyes after sleep.

However, the world was destroyed and it is only thru the intervention of Doctor Strange that a second, replacement Earth, complete in every detail, is set into the place of the doomed first.

So, that Sanctum Sanctorum was destroyed along with the rest of the world, but was reconstructed along with everything and everyone else by Eternity.

These scenes from Doctor Strange : Master of the Mystic Arts # 12 & 13.
(Story by Steve Englehart, art by Gene Colan)

However, this unreal situation becomes even more shadowy once it is later revealed (retconned) that this never happened, but was merely a test of the worthiness of Stephen Strange, by his aged and departed mentor, for his becoming "one with the universe".
An illusion. A shadow-play.

Ahhh.... you feel cheated.
Imagine what that feeling was like while reading the heady story only to have the literary rug pulled away in a "new writer, new direction" editorial edict.

Still, did it happen? Was it just a dream? A test? Who can truly say for sure.
All we do know is that for a moment, the Earth was no more, and no structure could hope to long withstand it.

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What then of such a similar turn of events in the pages of Doctor Strange # 25, when tasked with foiling the machinations of the shadowy "CREATORS" (whose plotting and planning were the basis of the plot-twist-turn of the past destruction) caused the utter decimation of the "Cosmic Wheel of Change".
This caused the universe to be restructured in a haphazard manner, and the exploding of - and then immediate twisted reconstruction of - the world and the Sanctum Sanctorum.

A new world where animal versions of people roamed molten streets, men pulled cars like beasts of burden and buildings were constructed through the vision of fish-eyed lenses.

That was the world that Doctor Strange erroneously made manifest.
He unwittingly destroyed the world and it restructured itself as a funhouse mirror world.

Strange breaks the world and finds what new shape it has taken in:
Doctor Strange : Master of the Mystic Arts # 25

(Jim Starlin (Script), Al Milgrom (Pencils), Pablo Marcos (Inks))

Later still, he would be able to rectify this mistake, and aright the cosmic wheel, setting all as it once was.
Strange spins the wheel of fortune.
Doctor Strange : Master of the Mystic Arts # 28
(Roger Stern (Script), Tom Sutton (Pencils), Ernie Chan (Inks))


So, in THIS instance, an unreal event was indeed real and counts as a destruction, reassembly and then re-ordering of the Sanctum Sanctorum.


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What then of a battle that takes place on another world in another dimension. Through the Black Mirror, as seen in Doctor Strange # 44.
A battle between Strange and a powerful rival mystic; Shadowqueen Shialmar!
Such a pitched battle that the effects of it appear in our own skies and mystic lightning strikes the home and Sanctum of Doctor Strange!
"The roof...the roof...the roof is on - FIRE..."
Doctor Strange : Master of the Mystic Arts # 44
(Chris Claremont (Script), Gene Colan (Pencils), Dan Green (Inks))

Sara Wolfe witnesses the impossible. What would normally be the possible destruction of the Sanctum that was immediately nullified by the house (be they spells of protection or the house protecting itself)!

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Some otherworldly forces, however, don't strike from without.
Some work their way into the deepest recesses and emerge from within!

Such was the situation that faced Strange as his Sanctum was breached by the demonic N'GARAI!

Bursting and bubbling forth from the Sa'arpool, which serves as dimensional doorway to their stygian domain, the N'Garai demon pours forth hellish tentacled death into the basement of the Sanctum and promptly causes untold havoc.

It is only by the power of a spell cast with the lucky placement of 5 individuals present that Strange is able to seal off the portal and end the invasion.*


Mankind can't imagine what lurks within the basement of the Sanctum!
Doctor Strange : Master of the Mystic Arts # 44
(Chris Claremont (Script), Gene Colan (Pencils)).

Though not complete destruction of the Sanctum, it was a massive breach of it's borders, barriers, spells, wards and walls. It resulted in massive physical damage to the interior of the structure, if not it's facade.
This we'll consider a "maybe". There are times where to just pierce the mystical barriers of the Sanctum, can cause untold damage (and of course, a few where it doesn't. Every rule and all that...) .

* (The N'Garai eventually returned to reopen that portal, using the X-Man, Wolverine as their ensorcelled pawn. However, that portal was open and all activities happened on the other side of the aperture, as Strange and Logan battled against the demonic in Doctor Strange : Sorcerer Supreme # 41. So since nothing happened in the Sanctum - save for Wolverine attempting to kill the mystic, it doesn't factor into our exercise here.)

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However, as we have seen through shadowy hallways, Doctor Strange's Sanctum Sanctorum is no mundane mansion. It has been known, as in the case of the fire, to take care of itself against intruders.

Shadows on the walls - the walls move like shadows!
Doctor Strange : Master of the Mystic Arts # 44
Roger Stern (Script), Paul Smith (Pencils), Terry Austin (Inks)



In fact, it has been known to have it's walls, staircases and doorways move on their own accord!

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And as we will see tomorrow, on at least two occasions... the Sanctum Sanctorum was transported to and besieged upon...
the very streets of Manhattan!

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Series Continues - here in:
HOUSING CRISIS : SANCTUS INTERRUPTUS
- Part IV - SANCTUM on PARADE
*a THANKSGIVING DAY SPECIAL EDITION*
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