Showing posts with label audio clips. Show all posts
Showing posts with label audio clips. Show all posts

Tuesday, September 20, 2016

www.DoctorStrangeCast.com podcast is ONLINE

As promised, the Doctor Strange podcast that I have co-founded in now online:

PTOR, D and HOWARD:
your hosts of
Doctor StrangeCast

Diedra ("Deee"), Howard Hallis, and myself share various thoughts and experiences with, not only Doctor Strange, but comics and pop-culture in general,
(But mostly Doctor Strange)
with my being on the East Coast and Howard and Diedra on the West.

There are 5 mini episodes online now:


  1. - A "Mission Statement" of sorts.
  2. - My being "interviewed" and answering the guest "questionnaire".
  3. - Deidra answering the questionnaire
  4. - Howard's turn to do so.
  5. - Our predictions for the post-credits trailers for director Scott Derrickson's "Doctor Strange" film.

These are just the first few offerings, introductory teasers, if you will.
We've recorded others and shall record more still, and will upload them in time.

Now, Lest you walk into the gathering, unacquainted with your hosts, allow me to make the introductions:

Diedra ("Deee") is a noted Cosplayer and Dr. Strange fan. Her insights are valuable as not only a knowledgable and insightful Doctor Strange fan, but also can present us with a female perspective as well as a newer fan's viewpoint (although, she is wise in the ways of Strange far beyond her years).

Howard Hallis - owner of one of the World's Largest Doctor Strange collections, and Dr. Strange uber-fan, is the artist of the renowned "Picture of Everything" and is also a former associate of the late Dr. Timothy Leary.

PTOR - A renowned expert on Doctor Strange, having been a Dr. Strange uber-fan for nearly 40Years, I am also an owner of one of, and most likely THE World's Largest Doctor Strange Collections, as well as a writer/artist (having worked briefly in comics, as well as other media).

So come... join us.

We're Ptor, Howard and Dee...
and together we have a PHD in Doctor Strange.

Welcome to the Strangecast... [HERE]

www.DoctorStrangeCast.com podcast is ONLINE

As promised, the Doctor Strange podcast that I have co-founded in now online:

PTOR, D and HOWARD:
your hosts of
Doctor StrangeCast

Diedra ("Deee"), Howard Hallis, and myself share various thoughts and experiences with, not only Doctor Strange, but comics and pop-culture in general.
(But mostly Doctor Strange.)

There are 5 mini episodes online now:


  1. - A "Mission Statement" of sorts.
  2. - My being "interviewed" and answering the guest "questionnaire".
  3. - Deidra answering the questionnaire
  4. - Howard's turn to do so.
  5. - Our predictions for the post-credits trailers for director Scott Derrickson's "Doctor Strange" film.

These are just the first few offerings, introductory teasers, if you will.
We've recorded others and shall record more still, and will upload them in time.

Now, Lest you walk into the gathering, unacquainted with your hosts, allow me to make the introductions:

Diedra ("Deee") is a noted Cosplayer and Dr. Strange fan. Her insights are valuable as not only a knowledgable and insightful Doctor Strange fan, but also can present us with a female perspective as well as a newer fan's viewpoint (although, she is wise in the ways of Strange far beyond her years).

Howard Hallis - owner of one of the World's Largest Doctor Strange collections, and Dr. Strange uber-fan, is the artist of the renowned "Picture of Everything" and is also a former associate of the late Dr. Timothy Leary.

PTOR - A renowned expert on Doctor Strange, having been a Dr. Strange uber-fan for nearly 40Years, I am also an owner of one of, and most likely THE World's Largest Doctor Strange Collections, as well as a writer/artist (having worked briefly in comics, as well as other media).

So come... join us.
Welcome to the Strangecast... [HERE]

Wednesday, April 11, 2012

Marvel Super Heroes Collector's Club (part I) :
SURPRISES in the SANCTUM SANCTORUM
"HULK's Surprise" Audio Play

If you recall from my recent birthday post, I promised to present to you, my fine readers, some cool oddities and rarities as my gift to you!

Today I would like to present to you something that I can almost guarantee, only the most die-hard of Marvel fan will ever have heard - or heard OF.
(Yes, I know. I ended on a preposition - which is something I loathe, but I had to do so... for emphasis.)


Below, I have uploaded an Audio Play featuring Doctor Strange and the Defenders (STARRING the HULK) !

It was originally Online-Only Bonus-Content for a series of Marvel Comics' publications... (but NOT comic books).

Intrigued?
Well, listen to the audio play and I'll catch you afterward with the 4-1-1 on the origins of this obscure bit of Strangeness.




Aside from the poor production values and obvious single actor performing all the parts (with nary a voice alteration to help differentiate between the characters) as well as some mispronounced names of characters and spells... you'll hear this audio play beginning at what seems to be a continuation of some other story. This audio file was what was made available by going to a web-site (no longer active) that was listed in the pages of a tangible book and magazine, and is an unofficial segue from the story found therein.

If you read my impromptu credits at the end of the clip, you'll see that this was produced by
Marvel Super Heroes Collector's Club.

Now, I can hear you all saying;
"Marvel Super Heroes Collector's Club...?
What the heck is THAT?!?"

Back in 2006 (and into 2007) Scholastic Books (yes, the people who brought you Clifford the Big Red Dog) teamed up with Marvel Comics to form the Marvel Super Heroes Collector's Club.
A subscription children's book (and collectibles) club service, where you would sign up to receive 10 shipments (with a low price first shipment, and then 9 more - and slightly more expensive - deliveries) of Book Club goodies, every month.

The first shipment (shown below) came with the first of a series of 10 story "chapter" books, a magazine, a sticker sheet, some toys, a game board and pieces for a "battle" game, a set of collectible cards (for a CCG) in an illustrated tin case AND a poster (which when combined with the other 9 posters form a JUMBO-size mega-poster image)!




Originally, I was going to make a massive blog-post with everything related to today's special content, but I thought the rest of the items would be better served in their own post (so come back see that stuff)!

Obviously, however, I'm not going to present all 10 monthly shipments (books, posters, sticker sheets, card packs, etc...), I'm only going to showcase the ones with DOCTOR STRANGE!

(But, if anyone is interested, I will be putting the others up for sale on the eBay before long. I'm in the process of gathering cool stuff for my Summer sales launch - so keep an eye out for it).

---
*UPDATE*
04/13/2012
Just thought I'd link to PART 2 of this entry [HERE]
---

If you liked THIS audio play and want to hear others, I've posted a few over the years:
Feel free to check 'em out!

DOCTOR STRANGE vs NIGHTMARE (from Marvel Phone Cards) [HERE]
MAN-THING - "Night of the Laughing Dead" (Book and Record Set) [HERE]

Monday, October 31, 2011

MAN-THING : "NIGHT of the LAUGHING DEAD"
HALLOWEEN - SPECIAL EDITION - 2011

---

Welcome to a
SPECIAL EDITION
of the
SANCTUM SANCTORUM COMIX BLOG!
- HALLOWEEN - 2011!

(previous entries can be found at links at the end of this post)

---
It is HALLOWEEN!
Time for creepy, crawly, and slime-encrusted things of all kinds...
and that includes MAN-THINGS!


As a treat for everyone, and in keeping with last year's audio entry (of a Doctor Strange Halloween audio play - link can be found at the end of this post) I am pleased to present the audio (and "video") of
 
Man-Thing – Night Of The Laughing Dead 

Produced as a part of the "Book and Record Set" series by Power Records in 1974, this is an adaptation of a story begun in Man-Thing #5, May 1974,
written by Steve Gerber and with art by Mike Ploog and Frank Chiaramonte.

Produced by Herb Davidson and Charlotte Saunders, and narrated by Peter Fernandez, this is a tale of existentialism, despair, love and death.

Inner jacket with 45 RPM record in sleeve.


Back Cover

Created with voice actors reading the comic, panel by panel, the idea was to present a comic book as a fuller experience, but, unfortunately, one that while adding the depth of sounds and effects, also removed the imagination factor from the reader, allowing them to merely read along with the audio presentation.

These video presentations (with thanks to SecretCavern) have "animated" the comic book pages to be in synch with the audio.

So, turn down the light, turn up the volume and try not to be afraid.

---
Part 1


Part 2
---

Oddly, this is but the first half of the complete tale, as it continued in Man-Thing -vol. 1- # 6, but Power Records did not produce the subsequent issue as a record set.

A part of the Book and Record series by Power Records (and Peter Pan Records), this was but one of a "Monster Series" (which was a sub-category of Marvel book and record presentations).
Other releases included: Tomb of Dracula, Monster of Frankenstein, and Werewolf by Night.

"Trick or Treat. Smell My Feet..."
(actually, I don't think ANY of these guy's feet would be something you'd want to smell.)

HAPPY HALLOWEEN!!!


-------
Previous entries in this series include: 

- HALLOWEEN - SPECIAL-EDITION! 2008 -
Featuring: Three different variants of the official licensed "Ben Cooper" costumes of Doctor Strange. [HERE]

- HALLOWEEN - SPECIAL-EDITION! 2009 -
Featuring: Two of my own home-made Doctor Strange costumes that garnered me a "win" in the Wizard Magazine annual costume contest (Wizard mag appearance included). - [HERE]
 
- HALLOWEEN - SPECIAL-EDITION! 2010 -
Featuring: The 1994 Marvel Halloween Edition Phone Cards, and the audio recording (and written transcript) of the Doctor Strange card's audio play. - [HERE]
 

Sunday, October 31, 2010

"STRANGE NIGHTMARE!"
A "Magic of the Cards"
HALLOWEEN - SPECIAL EDITION - 2010

---

Welcome to a
SPECIAL EDITION
of the
SANCTUM SANCTORUM COMIX BLOG!
- HALLOWEEN - 2010!

(previous entries can be found at links at the end of this post)

---

As a change of pace from the previous years' look at Dr. Strange themed Halloween costumes - this year, we're looking at Dr. Strange themed Halloween "merchandise"... of a sort.

Back before cellphones with crazy-unlimited minute plans existed, people still used public PAY PHONES (*gasp!* Oh, Horror!), so there were such things as "phone cards" which would have pre-paid amounts of air-time credited to them, which you could use to make your long-distance phone calls by dialing a special number which was printed on the back of the card.

Similar things still exist, obviously, but back in 1994 this was all new and as such, phone cards were available everywhere, from almost any company that wanted to try their hand at it.

So, it should come as no surprise that of the many characters and properties that were licensed for phone cards, MARVEL characters were no exception.

One of the sets that Marvel made available was for HALLOWEEN of 1994!

*CLICK PICS TO MAKE SCARY-SIZED*

Advertisement for Marvel's Halloween edition phone cards.
"And you thought calls to Europe were long-distance...
Marvel Halloween phone cards will let you contact...
the great beyond!"

Each card entitled its bearer to 10 minutes of phone air-time and a special 2-minute "story message" from Marvel characters, which would be available by dialing the special number and entering a secret code (found by scratching off a section of the card back).

Of course, for me to be blogging about it here, there MUST have been a DOCTOR STRANGE card among the assortment... (you all know me too well).

Voila!

This card featured "Doctor Strange" vs Nightmare, although, truthfully, it is not DOCTOR Strange at all on the card, but one of the two "Strangers" that he magically cloned from himself. (The other being; "Vincent Stevens".)
This one was simply called "Strange", and was preeminent in the Doctor Strange; Sorcerer Supreme title from late 1993 to early 1995, so this would have been the "face" of Doctor Strange during that time-frame.

"STRANGE"
by Mel Rubi


The Doctor Strange card was drawn by Mark Buckingham, who was the series' cover artist for that 1994 period (also penciling some of those issues and the ones that drew the title to a close).

All of the cards were rendered by great comic artists:
-clockwise from top left-

Dr. Strange - Mark Buckingham
Morbius - Mike Mignola
Spider-Man vs Green Goblin and Hobgoblin - Mike Allred
and
Ghost Rider - Steve Lightle ???


I have all four of these cards - purchased new at the time - and promptly used the air-time and recorded the Halloween story/messages to a mini-cassette inside my answering machine.

So, while I might include the rest on another installment, allow me to present, for your Halloween entertainment, the "story/ message" on the Doctor Strange card.

Be forewarned, it is BAD.
SO bad that it's almost good.
Watch out for a lot of bad acting, a lame ending and, since it's obviously the same voice "actor" performing (and most-likely a budget that didn't allow for 2nd takes), a screw-up on which voice goes to which character.

(transcript written below the sound clip - feel free to read along)



---Transcript---
*sound FX : (GONG/ Howling winds)*


DOCTOR STRANGE:

"I am DOCTOR STRANGE; Master of the Mystic Arts!
Don't be tricked though, that doesn't make me a carnival illusionist or some tuxedo-garbed nightclub act...

As protector of this plane, it has been my sworn duty to defend this realm from the dread likes of Dormammu, the manipulative mechanizations of Baron Mordo and the idiot entrappings of the Mindless Ones.

The greatest threat to this world is the being known as... NIGHTMARE!
Dangerous, I say, especially on this night; All-Hallows Eve.
We all enter his realm allowing ourselves to become subservient to his darkness as we close our eyes and stumble into unconsciousness.

The forces are greater than usual, and in his realm, it is possible to dream your own death!"


NIGHTMARE:
"Strange?! You'll never escape this time! Even with your cursed Cloak of Levitation. Think of yourself as my guest. The guest of Nightmare!"


DOCTOR STRANGE:

"By the Hoary Hosts of Hoggoth...!"


* SFX: (chains clanking) *


DOCTOR STRANGE:
"I'm...I'm covered in chains!"


NIGHTMARE:

"And as my guest, I expect certain courtesies, like the key to entering the realm of the conscious, the land of waking day."


DOCTOR STRANGE:
(wrong voice used)
"NEVER! Your chains were useless Nightmare! Let's see how a containment spell keeps you!"


* SFX: (Gong) *


NIGHTMARE:

"Curse you, Magician! If I can't enter your world, I'll make sure that no one ever wakes again!"


DOCTOR STRANGE:

"By the All-Seeing Eye.... NOOOooooooooo!!!!"


* SFX: (Alarm Clock.) *


DOCTOR STRANGE:

"Huh? Wha...? Oh... The clock! 
The spell of never-ending sleep. The unbreaking chains of Chinannigan. All-Hallows Eve? It was all just a dream. No... A NIGHTMARE..."


- END -
---


OK. Let's get it over with right now... that WAS pretty bad.
"By the All-Seeing Eye... NOooooooooooo!!!"

Some of the worst writing / acting in the history of ever.

The Unbreaking Chains of Chinannigan?
More like the Untalented Stylings of Shenanigans!

Sadly, the general thrust of the story makes it seem that Doctor Strange's worst foeman is the by-product of a pepperoni pizza eaten too close to bed-time.
If all you need to defeat Nightmare is to be able to wake up in the middle of the night, then any over-40-year-old man (or late-night beer drinkers) would be adequate defenders of the realm of consciousness since those guys need to (hopefully) wake-up to take a whizz a few times a night.

But still, it is a fairly cool, and VERY rare bit of eclectica from my Sanctum Sanctorum Comix collection.

As a bonus, if you have trick-or-treaters coming to your door, who you feel don't deserve a "treat", play a "trick" on them by making them listen to this little radio-play instead of receiving candy.
Just don't blame me if the tiny ghouls and goblins TP (toilet paper) your house and toss eggs at your car.

"By the All-Seeing Eye... NOooooooooooo!!!"

HAPPY HALLOWEEN!!!


-------
Previous entries in this series include: 

- HALLOWEEN - SPECIAL-EDITION! 2008 -
Featuring: three different variants of the official licensed "Ben Cooper" costumes of Doctor Strange. [HERE]

- HALLOWEEN - SPECIAL-EDITION! 2009 -
Featuring: two of my own home-made Doctor Strange costumes that garnered me a "win" in the Wizard Magazine annual costume contest (Wizard mag appearance included). - [HERE]

Friday, May 28, 2010

GIRL COMICS issue 2 - an INTENSE Review of
DR. STRANGE -vs- ADRIA in: "Rondeau"

Girl Comics # 2 (of 3)
An anthology comic
cover art by Jill Thompson.
Interior stories written and illustrated by many talented "girls".
Marvel. 48 pages. $4.99
---

One might not think to look for a Doctor Strange appearance in a comic with the title; "GIRL COMICS", and yet, if you look inside issue # 2 - past the richly colored cover by Jill Thompson - you will be gladdened to find an excellent "Strange Tale" inside.


Serendipitously enough, it was the cover that first attracted my attention, as it incidentally features CLEA, Dr. Strange's former, long-time love.

I had originally suspected that perhaps inside, a Colleen Coover illustrated piece would feature Clea and possibly have a cameo by Strange. However, while I was disappointed that such a tale was not within, I was most appreciative to find, among an issue filled with delightful works, the Dr. Strange story "RONDEAU" written by Christine Boylan, with art by Cynthia Martin, Colors by June Chung and letters by Kathleen Marinaccio.

In an issue filled with whimsical humorous short stories, this most serious tale wraps up the issue and feels like the substantial meal you enjoy after you've first picked at sugary snacks.


What is to follow is a very detailed (far-too-much-thought-for-the-source-material-and-for-that-I-apologize-to-the-creative-team) review of just that one story. Normally, I wouldn't review such a "minor" piece, and yet this 6-page story deals with so many of the current situations facing Dr. Strange that it is elevated to a work of major importance and relevance by that very nature.
I will present the first 3 pages of the story here.

But it is up to you to go out and get the issue - aside from this entertaining and exciting story, but also for the other wonderful works to be found therein (there's truly something for everyone - although the price point of $4.99 U.S. is hard to justify - despite the 48 page count).

*All images can be enlarged by clicking on them *



Before the events of this story, Strange has been "laying low" since he abdicated his mantle as the Sorcerer Supreme. While some of his time has been in the company of the Avengers, (the "New" and the "Newly New",) other time has been spent within the walls of his now-hidden-from-sight Sanctum.

"Rondeau" opens with Stephen Strange, in plain-clothes attire; black slacks, white shirt, black tie and dress shoes, at a grand piano which is now located in his old study at the top floor of his Sanctum Sanctorum.

Here, the interior of the Sanctum is lavishly rendered - but I will get to the artwork of Cynthia Martin and coloring of June Chung a little later - I just wanted to state something truly positive before I got too involved with the various negative aspects of the tale. (Which is not to say that I didn't find the story to be a positive one, just that there are faults and flaws.)




While practicing a piece at the keys of his piano, Strange is ruminating upon some pseudo-intellectual, quasi-philosophical conundrum of the nature of magic, matter and thought.

Honestly, I don't wish to open the review with a negative (since I have a genuinely positive feel for the work) but it is with these words that the story begins.

I have to state that - to me - that sequence is totally out-of-place here since it is just a casually tossed-in bit of fluffery having nothing to do with the nature of the story.

It seems more about a writer trying to give a mystic and learned character something "enlightened" to say, without it much making sense for that character in the story with which it is placed.


I'll repeat it here, just so you can read what it is that irks me about it:

"What I know: That matter is created by thought, not the other way
around.
That is the physics of magic.

What I fear: If all thought ceases... will matter also weaken and
disappear?"



It is a flawed argument as Boylan contradicts her point by the end of his musings, because she has Strange end with:

"How do I get my thoughts back?"

Not to belabor the point, bashing what is intrinsically a good story, with (among some other problems) a misguided (or merely erroneous) opening line, but while, as someone who understands that matter is indeed created by thought, it is wrong to think that matter can not at least inspire thought (if not actually create it). Inspiration works both ways, as an inspired thought can help to create a work of matter and that matter can then in turn inspire more thoughts - which may in turn create more matter...

And the end line of his opening thought, begs us why would he lose his thoughts if the matter disappears, since the author states that matter does not create thought. By her own words, the fact that there is no matter... shouldn't matter - at least inasmuch as the creation (and therefore retaining) of thought.

Yes. I understand that her point was that "if all thought ceases"... then would all matter go away, but what would it take for all thought to cease?

In what regard would Strange then even think as to why he would require thoughts if everything ceased to be? - Unless he were turned (alongside the rest of all life on Earth if not the dimension) into a mindless lump, but then, he would still - by the original supposition, not exist to regain his thoughts. It's a poor argument and the puzzle which is at its heart, circles back upon itself like a Möbius-strip.


It's a very minor bit of writing that should have either been edited out, or expanded (and expounded) upon in the tale.

Luckily, while it is not the only questionable point in the story, it is not enough to dour my enjoyment overmuch, since the total of the tale is greater than the sum of its (sometimes faulty) parts.


"Rondeau" features a Stephen Strange who is no longer the "Sorcerer Supreme", and who is caught while at that crossroads by an old foe.

As we see, the foeman in the tale is not a man at all... as teased by the fact that the comic title is "Girl Comics". Besides it being a comic completely created by "girls", it also heavily features female characters - and the villain of this piece is one of Stephen Strange's oldest foes (and one of his few female adversaries); ADRIA.


As I am one of (if not the) most intensely (insanely) dedicated Doctor Strange fan with the most reference-heavy site on the web (with possible exception to Neilalien), I present:

--- A brief aside to some background on ADRIA for readers unfamiliar with that character ---

Adria originally appeared back in the early 1960's issues of the "Strange Tales" anthology title (which by then Dr. Strange shared with Nick Fury and at least one prose piece). In her history, she has only appeared in 2 stories (3 including this one):

  • She first appeared in a three-part story in Strange Tales 141 - 143 (1966)

Plot and art by by Steve Ditko, words by Stan Lee

In those classic issues, written by both Stan Lee and Steve Ditko, with art by Ditko, Adria was but one of three mystics (with Kaecilius, and Demonicus) who did the bidding of Strange's oldest foe; Baron Mordo.

Side Note: In my humble opinion, this story arc is one of the all-time BEST of Doctor Strange's history. He is trapped and (seemingly) totally helpless as a captive (bound and blinded) by the three minor mystics. His adventure and escape is a masterwork of story and art.

At the end of that earlier tale, Doc wiped her mind (along with those of her helpmates) of the ways of magic (although, in her next appearance, we find that his mind-eraser spell was seemingly meant to be a temporary one - thus allowing a brief respite from magic, so that they might perhaps learn the error of their ways).
  • Her next appearance was in Doctor Strange v2 # 56 (in 1982).

Doctor Strange v2 # 56
Story by Roger Stern, Art by Paul Smith
A CLASSIC!


In that oft-touted "best of" tale by Roger Stern and Paul Smith, Adria - along with her two fellow "Mordo's Minions" attempted to beard Strange in his own lair - the Sanctum Sanctorum - only to befall the dire fate of being sucked into the dreaded "Purple Dimension" - seemingly, with no way out.

Strange himself, had managed to escape from that dimension, but not easily (although, it was way back in one of his earliest recorded adventures).

Adria (nor her compatriots) has not been seen or mentioned since then - until now.

However, since she was always shown to be the most adept of her little group, it would not be surprising that she would have been able to find a way out - somehow.

(btw, for more info on "Mordo's Minions", check out their listing on the Marvel Un-Official Appendix - [
HERE])

What is niggling, in a purely, "turn-over-all-your-cards-so-we-can-see-how-the-trick-is-done" type of way is that we don't see how she ever escaped from that fate.

--- END of ADRIA background info ---


What is curious, and I don't know if it is a clue as to how Adria escaped her prior fate, or merely a poor choice on the part of letterer Kathleen Marinaccio, but Adria's speech-bubbles (aka word balloons) are in "reverse". White text on a black background. That is a style usually reserved for demons and other-worldly "entities". Here, I think it is just utilized to mean that she is "evil" - unless writer Martin was unsure of the origins of the character - OR - perhaps was adding her own twist to them (but with no real info other than the style of visual speech - it is impossible to say). I daresay, that perhaps the ordeal of escaping from the "purple dimension" may have had an extra side-effect... or price - which, since it is not mentioned, even in passing within this story, is merely my own conjecture - to fill-in-the-blanks.


I will, at this time, take a moment to write of the artwork.

The coloring here, by June Chung, as opposed to that of every other story in the issue, is dark and deep, with rich, warm earth tones counterbalanced by cool greens and purples with some selective usage of deep lustrous reds.
The coloring lets you know, in no uncertain terms that this story is serious. No fluff piece, this.

The pencils and inks by Cynthia Martin are dare I say it... "masculine". Meaning no disrespect or gender bias, this work is precisely what readers have come to expect in an "adult" comic book. The artwork - if I might draw comparisons to a few contemporary illustrators (which I am reluctant to do, since Martin's work looks like... Martin's - but for the benefit of those who may require some further evaluation) is a blend of the best of Richard Case and Tim Sale. Again, using the rest of the issue as a comparison, this is serious artwork, wherein the rest of the book, while energetic and delightful, is more light and cartoony. Here, her figures are real and not overly romanticized. Strange is rugged while Adria (and the other female characters shown) are softer - and unlike the women drawn by many male artists, don't all share the same face and body - with just different hairstyles.

These 6 pages are filled with such intricate detail that it is worth re-reading the story again just to look deeply into each corner and crevice - nook and cranny, since (with the exception of one glaring omission) absolutely nothing is left out of the backgrounds. The interior of the Sanctum is meticulously rendered. Rarely, in all the 40+ years of any artist's visual representation of Strange's home, has it been furnished so lavishly, or filled, so replete with believable (and actually placeable) real-world knick-knacks, talismans, art, statuary and eclectica.

In that, it is a job well done. However, the art does not get a totally positive grade.

That praise of Cynthia Martin does not get her out of falling prey to something that causes the art to fail miserably, at least in the genre of consecutive visual narrative (aka panel-by-panel continuity).

The primary job of a comic book artist is not to just draw pretty pictures. The artist's primary task is to be able to tell the story - as if no words were to be used in conjunction with the illustrations, and still have that story be readily evident just by the drawn pages themselves.
Unfortunately, the artwork fails in a few different instances to covey the necessary information clearly.

There are several occasions where either the story /script was lacking or the artwork was not crafted to properly portray the events. In some instances - it is the fault of both, story and art.

It seems that one of the most important aspects of the story is that Adria has invaded Strange's Sanctum armed with some sort of mystic cuff (it looks like an ornamental bracelet). This item seemingly binds Strange's hands - mystically and remotely - without its ever being in contact with him, so that he is unable to cast any magical gestures of his own. It is never mentioned by any text or dialogue in the piece, but shown as something Adria is casually holding.

However, in the vital panel where we need to see it activated (and how it is activated), Martin chooses to show that event in a mid-ground image - allowing for only those who pay close attention to the body language - and note a simple glowing coloring effect, to guess what has transpired. Otherwise, the moment is lost.

Usually, such an action would be given a more up close viewpoint to give it "weight".

Another "error" (although, I don't know who is more at fault, the writer or the artist) is that Strange only escapes his predicament by fooling Adria into thinking that a fake electronic fireplace that he has clicked on with his toe is indeed real enough - and dangerous enough - to startle her into dropping the mystic cuff, thus releasing him.

Really?

A powerful sorceress has no idea if a fake, electronic fireplace is not real fire?

...Really??


It is this which leads me to believe that the writer; Christine Boylan, believes Adria to be an otherworld entity - unfamiliar with the workings of home furnishings.

(She might also fall prey to the sorcerous conundrums of the "I've-got-your-nose" thumb-trick, or the hiding-his-face-behind-his-hands "you can't see me" vanishing act.)


The sequence is also difficult to understand, because nowhere in the artwork (even in the panels where the "fire" is shown), is any actual fireplace or even device revealed. It merely seems that the "fire" (which is pretty realistic looking - for a simulated "fire") just spouts flames from the middle of the floor.

The activation of the phony pyrotechnic is one of a curiously over-complicated nature. The power button being on a surge-protector strip that is hidden under a throw rug - or is it an overly long curtain? It's hard to tell, as there are draperies everywhere. Either way, can we say "fire hazard?" But Strange seems to need to remove his shoe and sock in order to push the single button with his naked toe.

Is this supposed to be some sort of "fail-safe" that Strange has set up in case his home is invaded by stupid people - or those from the distant past - to whom this would seem like powerful magic?

(If so, then Stephen Strange is the most prepared-for-any-contingency comic book character since Batman pulled out a can of "Bat-Shark-Repellent" from his utility belt.)


At first, I thought that his activation of an obvious electrical fire hazard was to intentionally start a real fire. One that would force Adria to move and hopefully lose control of her weapon.
But when she questions him in that it was "not even a real fire?" - I simply lost all sense of suspension of disbelief.

In any event, with Adria being caught by surprise and her dropping of the mystic cuff, it is only with the deactivation of the item that the reader truly sees how it was used in the first place - or even that it was used - all after the fact. But, Strange is only encumbered by the baneful bangle for but a single page, and as such, is merely the first of Adria's trip-ups in the story.


Before I continue with Adria's (and the creative team's) misteps, I want to address... a dress.


Adria's garment is a red gown - heavily detailed with mystic rune-like symbols, and yet, unlike her usual mystic garb, is a garment that could be worn out in public.

With a wide and deep plunging neckline (showcasing her body from breasts down to her navel) and seemingly held-together by a one-button-in-front design, it is a strange mix of "what a male comic artist would think a dress would look like" and "high-fashion" model-wear.

Curiously, it is exactly the type of revealing garment that garner most male comic artists accusations of "overly sexualizing" their female characters. Yet here, in the hands of a female artist, it is to be understood as "haute couture". Is it "demeaning" if drawn by a man, and yet "empowering" if drawn by a woman? I don't feel qualified or compelled to make that call.

Don't get me wrong. It is lovely to look at. I found it to be an interesting new look for Adria, although I must confess I missed her purple and white sorcerer's gown with the high collar. Yet, this new gown, while being fashionable, at the same time addresses a particular dilemma when dealing with this point of Dr. Strange's low-ebb mystic career.

Since his loss of the position as Sorcerer Supreme, he has been shown, most often, in plain-clothes.

This is not a problem (especially if Marvel/Disney is going to try to produce a film since his traditional costume is dreaded among all film-makers who have ever been attached to the long-overdue project).

You see, how do you have Strange wearing normal street wear and his adversaries running around in high-collared cloaks with pointy eyeball designs everywhere? You can't.

Adria's previous sorcerous apparel fit alongside the over-the-top couture of the Lee/Ditko mystic set. Her current gown matches the current "downplayed" nature of Marvel magic.

Still, count this fan as hoping for a return of the flamboyant gear of the Mystics of yesteryear. Certainly, a plain-clothed mystic is perfectly fine, (and John Constantine is his name) but when Doc eventually resumes his mantle, he also best don his ceremonial garb as well.

Back to the story-


After Adria is distracted by some sleight of hand (or toe, as the case might be) and having the rug literally pulled from under her, she counters with a spell that she says Strange doesn't know, and is to be so debilitating to him that he will be powerless and hover on the brink of oblivion all the while being kept in a glass display case for Adria to admire at her leisure.

No spell is actually portrayed - unless you count the fact that the artwork becomes so busy that a visual cacophony is presented. That may very well be the effect that Cynthia Martin was going for. Less flash and more frenzy. The background becomes awash with superimposed musical scales while a flurry of small vignetted images of Strange's former loves and apprentices (Night Nurse, Clea and the most recent, Casey Kinmont) taunt him at the periphery of sensation. It seems to be that the effect of the spell is to have Strange so overwhelmed that he is unable to defend himself - totally supplicant to his captor's will.

In that... the artwork and lack of a flashy spell works.

The only problem for Adria? Strange totally knows of the spell and can easily counter it.


* EDIT / UPDATE *

Artist Cynthia Martin graced this humble blog with her presence and she was gracious enough to leave a comment -I'll link to it - [HERE] (that -surprisingly- did not call for my head on a pike) where she even lets on to another slip-up in the art:

She mentioned that nearing the end of the story she forgot to draw Adria's many bracelets that bejeweled her arms for much of the story.

One panel they are on both arms, another panel they are only on one, and yet at the end she has none.

Honestly, even I didn't see that, and truthfully, it's not a big deal (although, to an artist - it is maddening. Such a thing would leap out at her every time she sees these pages from now on).

If it helps, I'll even help out with a "no no-prize winning" explanation - here goes:

Those many bejeweled bangles were, in fact objects of power! Adria was using them as energy resources to aid in her escape FROM the Purple Dimension - where she is still imprisoned!

The bracelets merely helped her to send out a mystical doppleganger with which to retrieve more power from Strange's edifice.

As she was forced to use more and more energies to combat against Strange, she used up their power and the bracelets would fluctuate - or vanish altogether!

When their power was used up, her pseudo-form would also wither away.


By the way, the fact that her real body was still in another dimension, and that she was speaking "through" her double, would ALSO explain the whole "reverse text" nature of Adria's word balloons!

How's about THAT?

If anyone from Marvel wishes to send me a No-Prize - I'll accept it gladly!

In the meanwhile, that's just my own "made-up" ending explanation.


I'd like to thank "Cyn" for bravely venturing here into the forums of nerd-commentary. I appreciate it and am gladdened that she found my review to have merit.

* END EDIT / UPDATE *

I won't give the (real) end away, for it is up to you to go and read it. Which I wholeheartedly endorse you doing so.

The point of ALL of this seems to be that Adria wishes to collect whatever "power" Strange has hidden in the house. He tells her that he is "powerless" but she knows he must have hidden it somewhere in various objects, and she will not stop until she collects it all for herself.

It is this point that so many writers fail to understand... and I can't emphasize it enough:

Being a sorcerer.. Strange doesn't HAVE any "power" or "powers".
He never has!

What he can do is manipulate latent energies that exist in the universe, and certainly some mystical objects do come with some power (although, it is more accurately a latent spell worked into the object - or a direct linkage to an entity and their power source), but the only thing that a mystic is empowered by is KNOWLEDGE! And THAT can not be lost (unless his memory is lost in some way - or his faculties are lessened).

To this end, Strange should theoretically be just as "powerful" as he was as Sorcerer Supreme, except with whatever abilities or "energies" that are bequeathed him by objects bearing to that mantle (the Eye of Agamotto and perhaps the Cloak of Levitation -along with some of the other talismans and tomes in his former collection). As far as abilities, he should not be any less that what he once was. Perhaps, otherworldly entities might no longer favor him to empower his spells. That could certainly be a possibility. But, if one looks into the "big picture", it would not do an entity any good to deny him - since he will most likely be in a better position to "owe" them should they acquiesce. The only deities who might deny his entreaty now would be those who are gladdened to see him rendered low. It is less likely that Strange would be calling upon such entities anyway, as any of them who wish to see him humbled would most likely be "less than good" anyway.

(Of course, gods and other-dimensional entities are fickle and childlike creatures, so who can say what their motivations might be?)

However, it has long been the erroneous point of Marvel magic that it is treated like a "point and shoot power" and less of an art form (which it is - hence the term Mystic Arts), so I have to be somewhat gladdened that in this story, Christine Boylan uses an object of art - of music - to be the place wherein Strange houses the last of his stored "power". Even as Stephen uses some of his stored power, the piano seems to lose its place among the laws of reality of the Earth, keys conforming to their own laws of perspective and foregoing the reality of Euclidean geometry. Boylan's story and Martin's art at least try to place a link between art and magic - if even this small instance.

This is also the first time that I have ever noted where Strange has been shown to have any musical aptitude or inclinations whatsoever. (His naming of his mid 1990's business tower/Sanctum the "Tempo" building notwithstanding.) It makes sense, as stated in the story, surgeons (Boylan specifies neurosurgeons, thankfully) often play the piano as it is good dexterity practice for their hands.

Strange, of all such (former) surgeons, need to do this, especially as it is the damage in his hands (first from his original origin-inducing car crash and then in the fairly-recent "World War Hulk" mayhem that led to his losing control of magic) that he might need to reverse and thus regain some of his control to reclaim his abdicated title (and thus his "power").

One might argue how I leave the story with a positive appreciation for it, if I have so many negative comments or reservations about every aspect of it.

Well, I'm a complicated man.

Truthfully, the real reason is that this is only a 6-page story. Shorter than most of the earliest "Strange Tales" by Doc's creators; Steve Ditko and Stan Lee.

The title of this story; "RONDEAU" is a musical style, which the author states as meaning; "Return to the beginning". Much like the direction that Strange is being taken in the tale, the story itself - in style and content, is also a "return to the beginning", bringing we readers back to the manner of story from those early 1960's issues of Doctor Strange's original anthology title.
Even the manner of Strange tricking his adversary into losing, is a throwback to those earliest adventures.

Like those stories of old, this one has to fit a lot of information and ideas into a scant few pages. It is, by its very nature already starting off behind the "magic" 8-ball. And unless the work is completed by people who are working very closely with one another, from start to finish - or better yet - by one individual, all the while having a firm grip on the subject matter and characters involved, such discrepancies, omissions and errors are to be expected.

For instance, I honestly can not place the reason why Strange clicks the surge protector again at the very end of the story. There doesn't seem to be any need and the "click" is distracting in the absence of any visual effect.


Still, I'm evolved enough to see what this story was meant to be, what it could have been and appreciate the creative team for their efforts (and there is quite evidently plenty of effort shown) to make this piece a reality.

The tale, to use its musical framework, is an "interlude" - a point between what Strange was and who he is to be. It is the "song" that bridges those two separate works, especially if one thinks of one's self as a work of art --- in progress.

It is that "reworking" of ones self that is a very important aspect of this story.
I stated at the beginning of this "review" that I felt that this seemingly minor work bore major importance, and I do believe that could honestly be the case.

Aside from a return of one of Strange's long-lost rogues' gallery, it also steadfastly espouses a position that Strange is on the road to recovery.
His practicing of the piano piece and his words at the end of the story give rise to hope that Strange has begun the upward climb to greatness.

Perhaps the methods will change (as Brian Bendis is seemingly in charge of that - more so the pity), and sure, this could just be a small short story that happens to have a meaningful direction for the main character, but when that character has been dragged through the proverbial mud, losing nearly all greatness and direction over the past 5 years (or more), perhaps this hidden tale could be the first step on the path to redemption.

And if there is anything every true Doctor Strange fan must agree on, it is the power of...

redemption.

---

Don't forget - go out and get this issue!
I might have picked it apart, but I can not undermine the fact that this is a serious "jump on" moment in the life and path of Doctor Strange.

---


For those who are curious about the very TITLE of this story and the musical piece that Strange was working on I present this information - which sadly may also points out a possible flaw in the story.

It is that one last point that I feel I should explore - purely in the name of art...
Writer Cynthia Boylan has Strange state that he is practicing a piece composed by Bach (presumably Johann Sebastian Bach) and that piece is a "rondeau".
She has Strange state that the title of the piece is an instruction... "return to the beginning".

However, the artwork clearly shows the sheet music bearing the title of Bach's "Inventio(n) 4".

"Inventio(n) 4" is an appropriate piece for Strange to be practicing as the "Inventions" were pieces that Bach composed as educational practice exercises for his students.
Since Stephen Strange is trying to regain some finger dexterity, it is exactly a piece like this that he would attempt.

I could be wrong, but I do not believe that Inventio(n) 4" is a rondeau.
It might more likely be a "ritornello" which is derived from the Italian word ritornare meaning "to return". Although, in the progression of musical forms and histories, the "rondo" (which was also and earlier called rondeau and was a descendant of the even earlier Boroque "ritornello") doesn't truly stipulate a "return to the beginning".

And truthfully, "rondeau" doesn't quite mean "return to the beginning".
A rondeau is a term that calls for repetition of verses and refrain, but not a specific return to the beginning.
Typically the styles of repeating verses and refrains of Rondo/Rondeau are in the form of ABA, ABACA, or ABACADA or even ABaAabAB.

And, to add to the confusion, Boylan writes that it is the musical piece's TITLE, and not its STYLE, that is the instruction. The title which can be translated as "return to the beginning".
Neither "Rondeau" nor "Inventio(n)" mean such a thing.

While Bach did indeed pen some pieces with the word "Rondeau" in the title, "Instructio(n) 4" is not one of them.

A musical term that does indeed mean "return to the beginning", AND one that is used in the title of a work is "Da Capo" - which literally means "from the head". My original thought (before I saw the sheet music presented in the story) was that Strange could have been playing Bach's "Aria Da Capo" (sometimes called; "Da Capo Aria").

However, I am also unaware if "Aria Da Capo" is classified as a "rondeau".
(While I do possess some musical aptitude and retain some knowledge of my prior years in music study, I have never been a scholar of musical styles, forms and histories.
My knowledge of the works of Johann Sebastian Bach are relegated to merely those of an aware appreciation and ability to play - somewhat poorly - a few.

One fleeting thought in the "oh, I hope they won't go with the cliche' " vein, was that - again, before noting the actual sheet music's title in the work, that the piece Strange may be practicing was Bach's "Toccata and Fugue - in D-minor" (most commonly known as being the piece most used in "Haunted houses", Halloween soundtracks and the "Phantom of the Opera"). The term "Fugue" doesn't mean "return to the beginning" either, but a fugue does indeed feature a recapitulation (a "return") to a tonal key or motif that started the piece. So, in that, it does feature a "return to the beginning", in that off-hand way.

However, I leave it to those who are my musical superiors to inform us all if the term "rondeau" fits any of these musical works - but specifically, "Inventio 4" as it is the piece actually shown in the story.

What I also leave to the musicians in the audience to determine is... looking at the actual notes in the sheet music which is represented in the story... aside from the title of the work, I can find no similarity with it and the actual sheet music for "Inventio(n) 4". Admittedly, it can be transcribed for numerous instruments, and I have only the piano score with which to compare it.

I won't bother everyone (any more than I already have), but I have placed the image of the first stanza within the video below.


To thank you - and mostly to reward you for making it to the end of this overly critical "review", I present you with the music of Johann Sebastian Bach's "Inventio(n) 4".

Enjoy! *

*(you MAY need to click on the audio/video player controls a few times. For some reason they get stuck.
But the music "video" IS there.)






Thursday, April 9, 2009

IDOL PURSUITS :
ROM: SPACEKNIGHT is HERE!
- or -
It's my (birthday) PARTY, and I'll ROM if I want to.

Yup.
I'm the birthday boy today (although, this won't be posted until much of the day has passed), and I'm here (at the ripe old age of er...*phmorrty-tume*...*cough**cough*...) to share with you, in another "IDOL PURSUITS" * entry, my love of an action figure er... doll...uh... "Electronic 'Action' Toy" from 01979.

ROM : SPACEKNIGHT
ROM is here!
(As if the teasers I ran over the last two days didn't give it away...)


I'll even give a video tutorial "expose' " of sorts, at the end of this blog entry wherein, I, PTOR, speak to you and show you how the ROM figure works.
With several videos, some audio clips, plenty of photos and my usual verbose written word-count, this could very well be the most monstrously media oriented post I've ever attempted.

So, sit back and enjoy.
And remember... clicking on images makes them Galadorian in size!

*******

Now... ROM, for those of you who either are unfamiliar with the character - or - who only knew of him from his self-titled Marvel Comic series, was an electronic "interactive" toy, from a time when such things were only starting to be introduced into the marketplace.
However, since most of those electronic toys were usually hand-held games (anyone remember the Coleco handheld sports games?) or first and second generation console games (Pong! and the likes of Atari), an electronic "action figure" was a bit ahead of it's time.

*******

ROM was the brainchild of inventor Bing McCoy **, who, first seeking to invent an "Egyptian Mystic" doll, found that no manufacturer was interested, and so he transformed the core concept into a futuristic cyborg instead.
(I mean, that's the natural progression, right? Actually, fans of the original Battlestar Galactica might agree. The human pilots wore helmets that resembled Egyptian headdresses and the Cylons were robot/cyborgs of a sort, right? Toss in some red L.E.D. lights for eyes and you're halfway there.)

Parker Brothers, well known for their board games, was looking to get into the action figure and electronic toy market and what better way than to combine the two?


(You've got your kung-fu grip in my microprocessor.
No. You've got your microprocessor all over my kung-fu grip!)

Parker Bros whipped up a promotional video complete with a basic back-story for ROM in order to present it for the buyers at that year's Toy Fair.

You'll note that the Dire Wraiths were "created" as was their shape-shifting abilities, however, sadly, their figures were never released, making ROM a one-figure "line".


They mixed up the Translator and Analyzer, but this was just a video sales pitch to buyers,
who really wouldn't care less which was which.

A few tidbits were dropped; like the whole "Solstar Order" angle, but really, it was just renamed as the general term "Spaceknights".

That, and a few other crucial touches were added by Marvel Comics, when Parker Bros asked them to produce a comic to promote the toy.
Then-Editor-in-Chief Jim Shooter, and go-to writer Bill Mantlo came up with much of the rest of the story and the hit ROM : Spaceknight comic was born.

Sadly, the toy was neither well promoted nor attractively made. This contributed toward it's failure on the marketplace. The comic, however, lasted 7 years, 75 issues, 4 Annuals and several guest starring roles in other comics, with a story line that touched and changed many corners of the Marvel Universe. Still, BOTH the toy and comic maintain a cult status to this very day.

******

ROM's attraction, for me, was multi-faceted.

I was introduced to ROM by the comic, but the toy had an allure about it, and it was my fervent desire, as a lad, to get it as a birthday present when it was first released.

ROM; the comic and the toy, both hit the marketplace in late 1979.



(Which, incidentally makes this ROM's 30th Anniversary!)



I had started buying the comic, from the spinner racks of my local stationery store, starting from issue # 3, and right then and there, I was hooked.


The dynamic artwork of the teaser ads kept me drooling and desirous for the figure that was the inspiration for this wonderful comic!






Now... imagine if this was drawn by Jack Kirby.
That would've been awesome!


While Bill Mantlo's sweeping melodrama and Sal Buscema's evocative artwork gripped me and pulled me in, what really held me in it's power was ROM himself. The design and look of the Spaceknight was familiar enough to a fan of sci-fi robots and yet new and innovative enough to be something else entirely.
Something special.

Sal Buscema was no slouch with his dynamic artwork!
ROM was certainly my favorite Sal Buscema vehicle.

So, it should come as no surprise that I expressed my desire for the figure for my birthday (April of 1980, since by the time I really was deep into ROM I was too late for the figure's first sales of Christmas 1979).

My parents, although they love(d) me, had never embraced my love of comics or such childish things as "action figures", and so, they shot down any hope of buying me a "DOLL" for my birthday.

Especially, a doll that cost somewhere around the $20 mark.
And even more especially, a doll for a young boy who was now into a double-digit age-bracket.






Instead, I hid my mild disappointment when I opened up my gift to reveal that it was a new tape recorder.
Sure, I knew that my chances for scoring ROM was slim-to-none, but I held out some slight hope that it was all a fake-out ploy, and that there really would be a ROM waiting for me that day.

Now, I'll admit that it was a nice recorder, and I used it - a LOT.

(NOT the actual model, but close.)

However, while I would use the tape recorder for what it was worth... it was still a let down, for I knew that the one thing that I had hoped for was lost to me.
Possibly, forever.

Not to seem as if I let die the dream of having a ROM of my own, I did indeed venture forth one day - a month or so later, to a store (most likely Woolworth's at the Roosevelt Field Mall in Garden City, Long Island), to search for the object of my desire --- to no avail.

No one had it, or knew if they would have it again.

So, I would have to contend myself with the comic, and the ad for the toy, that I would probably never see in real life.



Ads from inside back cover & inside page of Marvel Comic issues.


Many years had passed, and eventually, I forgot about the ROM figure. Heck, I'd even had practically given up on the ROM comic on and off - especially toward the latter end of it's run.

Still, as fate sometimes plays with us, after a decade or so, ROM would once again hold me fast in his plandanium grip - and this time... he wouldn't let go.

*******

As I had mentioned in my previous "meme" post [seen HERE], I once lived in New York City across the street from the "physical address" of Doctor Strange's Sanctum Sanctorum; his address supposedly at 177A Bleecker Street, and I was living at 160 Bleecker Street.

Just down the block on the corner of Bleecker and Thompson Streets was an old antique toy / collectibles shoppe.
One day while I was revisiting the old haunt, primarily for a painting job, I stopped into that old toy shoppe to browse the arcane wares.

And there, in one corner of the store, near the front window stood ROM.
It might have been one of the first times I had even seen one in person.
The fact that it was a dull grey instead of any type of silver was a little off-putting, but not too much so. In the first few issues of the comic, ROM was colored and referred to as grey.
There was no box, and I doubt that he was complete with all his weapons, but still... it stood proudly.

I was there with my best and oldest friend, Adam (appropriately named, eh?) and mentioned to him the backstory of my 1980 birthday and my love of the comic, and my desire to perhaps spend the money that I was about to make from the painting job on that ROM. If my memory serves, I believe it was around my birthday then, as well, so it seemed fated to be.

My friend implored me not to make such an impulsive purchase. Or at least to give it a day to think about it, since the shop wanted a high price tag for the incomplete item.

As hard as it was to do so, I promised, and went back to my task, my thoughts filled with images of that gunmetal grey guardian of the galaxy.

The next day, after I had completed my work, Adam picked me up and as we drove around the city, he nonchalantly placed a shoe box in my hands.

Opening the box, pulling aside the tissue wrap, there looking back at me was ROM; SPACEKNIGHT.

After much back and forth, my friend swore to me that he did not purchase the figure that we had seen in the store, instead giving me HIS OWN which he stated that he had when HE was young. I still don't know if I believe that story... knowing what a truly good and selfless person (not to mention the high quality of friend), I wouldn't doubt that he went back to the shop and bought the ROM for me himself (although, I'd have hated for him to spend that kind of money on me for something like this).

Even though it was missing the box and Neutralizer * - it was perfect in every way.
*AWESOME UPDATE of April 9, 2010 - at END of this POST*
Still, it was unexpected, so very appreciated (even though I kept telling him that I couldn't accept it), and treasured from then onward.

The NEUTRALIZER this one is holding is from a different set
- as I'll detail below.


*******

However, that's not really the end of the story.

*******

A few years later, I was in the same toy shoppe, on Long Island, where I purchased my first "MARVEL WORLD PLAYSET" [as chronicled HERE], and up on the top shelf behind the register was ROM... in Box. Complete.

I was hesitant to even think of inquiring about it, since it felt like a disservice to my friend and his kind gift, but then I thought that I'd be able to more actively use the gifted ROM (as I would unpack it on occasion, place the 9 volt battery in it and fire it up) and keep the boxed one on display.

However, that was even if I would (or could) buy it - I hadn't inquired the price as of yet - and feared doing so.

Taking a deep breath, I asked what the price would be, and once again, much like the Marvel World, I was given a very good deal.
My being a loyal (and frequent) customer there was certainly paying off.

And so... I bought it and now have the two ROM figures.

"Met him on a Monday and my heart stood still...
the TWO-ROM-Rom-Roms, the TWO ROM-Roms..."


*******

On prominent display in my Sanctum, I do, every now and again, pull out the one given to me by my friend, and admire it for the cheesy beauty of it all... and play around with it.

The ROM figure is sadly, devoid of much in the way of... action possibilities.
It's a stiff, ungainly, gangly figure, top heavy and lacking the ability to be posed in any but the most basic of ways - due to the utter lack of articulation.

Still, with ample imagination to fuel the play, there are no limits to what adventures you... and ROM could experience.

To aid in that endeavor, ROM comes with several accessories and has the ability to emit several electronic sounds.

His various accoutrements and "bells-&-whistles" are delineated on the package:





His Electronic Accessories include:

TRANSLATOR - With this accessory, you can make ROM understand any language.

ENERGY ANALYZER - With this, ROM can detect energy readings and also detect good and evil.

NEUTRALIZER - Able to disrupt energy patterns, armed with this, ROM seems almost invincible.

With his Built-In Electronic Features:

ADVANCED ELECTRONICS - Microelectronic systems control all of his functions.

LIFE-LIKE RESPIRATOR - Built into his protective armor, with this ROM can survive in any environment.

ENERGIZED ROCKET PACK - At the touch of a button, twin pods "ignite", enabling you to imagine ROM flying through space.

*******

Here I'll post the sound files individually (unlike the two "teaser" entries, that I posted over the last two days - which were merged sounds) for you:

- ROCKET PODS


- RESPIRATOR


- TRANSLATOR


- ANALYZER


- NEUTRALIZER


*******

The Instruction sheets detail how everything works.




*******

However, seeing it in action is a much more satisfying experience.
Join me now, as I showcase my ROM figures and show how they operate.

NOTE: I've uploaded a Higher Quality video here, replacing the previous lower res version. The same video. Just better quality.
Press the "Play" button and if you wish to see in HQ, then click the RED "HQ" button that will appear on the bottom control bar.





Please pardon my haggard appearance and strained voice, but I was pretty tired after a long stint of major house work - on top of a late evening of work the night before. Rambling as quickly as I could, to get it all in under the 10-minute time-limit for YouTube, I garbled half of my words speaking rapidly. Next time I try a video post, I'll speak a little slower.
Also, my apologies for the quality of the video.
I am trying to upload a high-quality video, but YouTube is giving me hassles with it, so I loaded the lower res one as a back-up.

***UPDATE***
I managed to upload the higher res version of the video here. 04-10-09.

*******

* AWESOME UPDATE *
April-09-2010
As told in a new post
(found [HERE])
the NEUTRALIZER from my friend's ROM has been found!
The story can be found at that link.

20 years later... found.

* END UPDATE *

---


And so, I hope you are happy with this extensive overview of ROM.

If you desire any further information about ROM, either the toy or the comic, there's no better resource than the ROM SPACEKNIGHT - REVISITED site [HERE]. I frequently contribute information there, but Lee Seitz, the site master there, needs little help in producing a top notch information resource.
SPECIAL THANKS to Lee and his site for providing the sound files featured above.
If you go to his site you can actually DOWNLOAD them to keep for your very own.


*******


*
"IDOL PURSUITS" is the name of the line of posts wherein I showcase assorted FIGURES.
Be they "action figures", "standees", Statues, Model Kits, etc...
Check out the previous entries in the "IDOL PURSUITS" line of blogposts.

- To check out just the previous ROM; SPACEKNIGHT entry:
(the statues/model kits) - go HERE.

- To check out ALL of the "IDOL PURSUITS" entries - click HERE.


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Don't forget to visit Bing McCoy's website - [HERE].