Monday, March 23, 2009

The Sorcerous Sauce...

The past few weeks have been brutal.
Replace Doc's bottle of Vodka * with one of Bourbon, and that's me there **.

* Don't worry. He doesn't take the drink.

**I however, will. ***
I may even imbibe out of my Doctor Strange toon tumbers.

*** I'll avoid driving my sports car into a tree though ****...
The likelihood of my hooking up with a centuries-old Tibetan monk and his teaching me the mystic arts is pretty slim.

****Even slimmer than the chances that I would even HAVE a sports car.

Saturday, March 21, 2009

ROM : Spaceknight - The Legacy
Is ROM one step closer to a RETURN?

While flipping through some comics a week or so ago, I was checking out the contents of this "comic":

*click to make more eeevil*
Dark Reign Files : Know Your Foes

It's your basic database style reference comic; in this case showing the various baddies that are currently active in the Marvel Universe.

The pretense is that it is Norman Osborne's reference logistics about each of these villains, and what the powers/ threat level / allegiances / expendability for each may be.

Among the list is THIS entry:

DIRE WRAITHS!

Notice the direct name-check of ROM in the text!
Prior to this minor notation, the closest there has been within the past decade to an actual admission that ROM even existed in the Marvel Universe was by referring to him as some alternate title like; "Greatest of the Spaceknights", but almost never directly by name.

Now, perhaps it's just a thorough researcher / editorial assistant / editor who decided that a mere mention of these baddies and their chief enemy wouldn't violate any legal rights / copyright rigamarole...

OR

Perhaps, it's somehow ties in with the fairly recent development that HASBRO has filed for more permanent rights renewals to a certain silver Spaceknight
(the details of which previously blogged about HERE)...

AND

The fact that Hasbro is kissing cousins with Marvel, since they are producing most of Marvel's toys and action figures...

AND

that even some rare / obscure / long-lost-to-the-mists-of-time characters are being made into 3D plastic idols of joy... to the point that some of the action figure releases have been precursors to complete revivals of certain long-unused characters...

SO

Could it be that a return of ROM is on the horizon?
With the successes of Marvel's space and cosmic heroes again, the stars may have aligned themselves to bring about the right time for...


...the RETURN of...

ROM : SPACEKNIGHT!

Wednesday, March 18, 2009

A Comic Review:
Marvel Adventures Super Heroes #9

------------------------------



Hello again, Dimension-hoppers!

I'm just going to do one major review tonight, and have a few quick review-type bits of other recent comics at a later date.

Today we'll look at:

Marvel Adventures Super-Heroes # 09
(Featuring Doctor Strange)

-------------


I'll be tackling this one as a solo entry, because I have the most to say about it.

I'll recap by pasting the information for the issue that I posted (HERE) back in December '08, when this issue was solicited (and then, I'll continue with current thoughts):

---

"GENERAL ALL-AGES" DOC appears yet again in:

MARVEL ADVENTURES SUPER HEROES # 9


The Story: A PENNY SHORT IS A DAY SAVED: In a time long gone, the Ancient One fought a tremendous battle against the Dread Dormammu, ultimately banishing the ruler of the Dark Dimension back to his own reality by power of a mystically binding contract. Unfortunately for Dr. Strange, that mystical contract is hundreds of pages long, and the Dread One has now found himself one nasty lawyer, and a whole lot of loopholes. Dr. Strange is going to need all the mystical might he possesses, along with the legal prowess of one Mr. Foggy Nelson, Attorney At Law, in order to send Dormammu packing, or maybe just to stay alive!
All Ages …$2.99
In Stores: Mar 11, 2009

I gave a very good grade in my review of the PREVIOUS "All-Ages-Doc" appearance, in # 05 this mag
(read it if you wish, HERE).
All I can say is that the solicit for this new issue seems JUST as full of possibilities for FUN as the previous one. And it's by the same great creative team:
COVER BY: ROGER CRUZ
WRITER: PAUL TOBIN
PENCILS: JACOPO CAMAGNI
INKS: NORMAN LEE
COLORED BY: GURU-EFX
LETTERED BY: DAVE SHARPE

So... I have nothing but good feelings about this one.
Probably not something I'd want in a "canon" tale (Foggy Nelson; Interdimensional Lawyer? Really??), but for a fun romp... why not?

---

That was the original solicitation and then my thoughts on it.
The solicitation text is still fairly accurate. Some minor changes were made to the issue - the title for starters (for reasons that will be obvious once you've read the issue).

Now titled; "Contractual Discombubulations", it seems as though it may have been an alternate offered due to possible editorial fiat (since the solicited title is a big "SPOILER").

It isn't just the new title that seems randomly inserted.
With what seems to me to be some poor characterization, it's almost as if Paul Tobin wrote a perfectly serviceable Spider-Man tale, then realized that the deadline was for a Doctor Strange story instead, and just decided to swap the names and basic plot points to better "fit" Dr. Strange.

Much like my reaction to their last go-round with Dr. Strange in the Marvel Adventures Super Heroes title, this issue is an entertaining, yet uneven story, both in writing and artwork.
However, the story, predominantly the "big fight" portion does give forth some new and interesting uses for Strange's magic and also offers some good visuals while doing so.

---------
Allow me to post a few pages so you can get a feel for it.

*Click pages to enlarge*

and a few pages later...


---------

OK. I'll start with the overall tone of the writing.
Let me just state (as I did for my - otherwise positive review of the prior Dr. Strange appearance in issue # 05 of this title [HERE] - a comic that actually WON my "Best of 2008" Sanctum Award [HERE]) that the seemingly perceived need to have "all-ages" versions of the classic Marvel characters behave in an overly "young" manner is just plain wrong-headed.

I started reading comics when I was fairly young, in the 01970's and Doctor Strange comics back then were heady and intellectual stuff.
Kids today are supposedly much more intelligent (or so I've been told) and are more likely to be able to appreciate writing that isn't dumbed down.

As stated, this felt like it was written for any number of other, more lighthearted, characters.
Spider-Man, for instance. Doctor Strange, especially as a part of his origin (even here in this incarnation) is that he's a former world-class surgeon, who has studies the mystic arts for decades... wouldn't speak or behave like a teenager. And yet, here - he does.

It's not just him, either.
EVERY character speaks much the same way.

The newly youngified "Jason" Wong is the "Asian Rick Jones" of the book.
Sadly, however, when discussing matters of mental acuity, art appreciation and the sorcerous capacity of squirrels, "Jason" Wong comes across as the much more enlightened and learned mystic - even though, we know (from issue # 5) that (in this all-ages Marvel Universe) both He and Stephen, together, studied with the (now still very much alive) Ancient One.
So, if they BOTH studied at the same time, and Stephen is the "Sorcerer Supreme", WHY is he seemingly less apt than "Jason" Wong?

The story does make mention that, while Wong is not a mystic master, he is good at "the research end of things".
Still, a practicing Sorcerer Supreme should be just as knowledgable (if not moreso - due to the practical usage of the knowledge) than a studious non-adept.

One of the first points to strike me as characterization missteps was having Strange not seem to "get" abstract art. I can understand that art appreciation is a subjective thing, and that no two people feel the same, or even see art the same way. That said, for a character like Stephen Strange, who walks the worlds of abstract landscapes (and most likely even has to think in abstract ways for the more effective application of spell casting), to have him NOT understand abstract art seems myopic. A nice "bit" of "characterization", but just NOT for Stephen Strange.

Even Dormammu; Dread Lord of the Dark Dimension, speaks and acts less like an all-powerful demonic entity and more like a sitcom character.

Perhaps in the most telling manner... the ONLY character in the issue who behaves in an adult (and slightly malevolent) manner is Dormammu's attorney.
(Lawyers... seemingly evil no matter WHAT universe they inhabit.)

One way to have made this issue infinitely better (and more appropriate in feel and tone), since this issue does utilize the trappings of magic, might have been to use a "young" magic-user, instead of Dr. Strange. CLEA, for instance, would have been perfect, as she was handled quite nicely in a similar type of "all-ages" tale in King Size Spider-Man Summer Special #1 , not coincidentally, also written by Paul Tobin.

Still, it's not all bad news here.
There were some good points to the story.

  • The opening scene at the Guggenheim Museum, while poorly written from a characterization point of view, was nice to see as a locale. It helped give the tale a real-world feel. (Although, having Strange walk about in the museum and on the streets in his full costume was a bizarre choice.)
  • Dormammu being treated as a powerful entity who shrugs off most of this still-wet-behind-the-ears Strange's spells was a welcome aspect to the character. One not seen in many a year. Strange being able to only hold his own for seven seconds was an interesting way of letting the reader know that his only way to defeat the superior foe would be through intellect (or luck).
  • The flashback scene of Dormammu battling the Ancient One was the highlight of the issue.

    Honestly, that was the only part of the comic that got my full interest - my pulse noticeably getting a "bump" while seeing those panels.
    What may have gripped my attention at first is that the artwork and coloring, in that scene, took a dramatic turn for the darker and more realistic, as opposed to the brightly lit candy-colored pages that represented the "present".
    From a writing point of view; that the A.O. was able to battle strongly against Dormammu for several weeks is a testament to the proper treatment of a true Sorcerer Supreme - especially of a character who is usually shown as a frail, waning old man.

    I could definitely find myself looking forward to reading a comic (or perhaps a series of back-up stories) about the adventures of an "Ancient One" in his prime. *

    Still, a mere TWO panels is all that flashback garnered, yet those two panels were the stand-out point of the entire issue.
  • The Ancient One explaining to Strange that the reason Strange couldn't hold his own is due to only studying for decades, while he, even before he was "ancient" had thousands of years under his belt. That's a much longer time-frame than he enjoyed in the "616" universe (being alive only 600 years or so there), but a nice admission that experience doesn't come quickly.
  • The Mindless Ones.
    No matter HOW they're portrayed - and HERE they're Dormammu's giant, red-hued minions (not his stone-grey bane as in the "real" M.U.) - I just love them.
  • The Artwork.
    Jacopo Camagni's pencils and
    inks by Norman Lee while not what I would consider "perfect", were indeed interesting and intricate. Much like their outing in issue # 5, the art in this issue also had varied inconsistancies. Some pages are strong and definitive, while others are whispy and tentative. It isn't as if the art line-widths were reflective of the action on their repective pages, since some strong action scenes had weak lines and vise-versa.

    The coloring by Guru-EFX
    may have been to blame for obfuscating much of the line-art.
    Their special effects colors are dazzling and well handled, and as I mentioned earlier, the panels of the Ancient One's battle with Dormammu were beautifully colored. However, much of the rest of the book was far too bright and cartoony.

    Still, if you like that in your comics, then kudos... you'll love the look of this book.
  • The cover.
    Cover artist Roger Cruz delivers a beautiful rendition of the mystic master.
    While the scene depicted has absolutely no bearing on the story within, it is a pin-up worthy piece of work. I also like that it addresses one of my nit-picks from Doc's last appearance in this title; that he would be best depicted drinking tea instead of a Starbucks-type styrofome cup of coffee. The levitating tea-set is much more appropriate.
    As a tea-drinker myself (never really liked coffee), I approve whole-heartedly.
  • The "continuity".
    The returned mention of the "Gnarian Orb" (last seen and mentioned in issue # 5 of this series) seems to be an item of power that will be brought up again in a future issue and most likely have a big story-line built around it. I liked the use of this "MacGuffin" in subtle ways and can only hope that the big pay-off is worth the repeated foreshadowing.

---

Anyone reading this review is going to walk away wondering just how I feel about it, since I offer both negative and positive aspects to the tale. Honestly, I'm of mixed mind to it.
It's unneveness is apparent, and hard to reconcile since this is a work by professionals.
Paul Tobin is, normally, an excellent writer. He does bring a cornucopia of good concepts to the story, as well as some interesting new "rules" for the magic (of Dormammu - due to the convoluted nature of his contract with the Ancient One), however, it is exactly those "rules" that, all-too neatly provide the all-too convenient solution to the threat of Dormammu.

With a contract with thousands of pages and clauses delineating the "rules of engagement" in complex and convoluted ways to better thwart the Dark Domain's overlord from gaining access to our world, the Ancient One was able to keep his nemesis away from Earth for hundreds of years - at least until Dormammu consults - a lawyer.
Clauses like "Dormammu can only perform magic while standing next to a red convertible" or "Dormammu must eat a hot dog if it is a Wednesday" are cute little hoops through which he must jump in order to conquer this world. Dormammu's lawyer has found a precise path of loopholes through which the conqueror can navigate, but it is exactly one of those loop holes that Dormammu so conveniently messes up and Strange and his legal team (and the reader - in a fashion like the child mysteries of "Encyclopedia Brown") are able to point to as the fatal misstep of the villain.

To me, the primary failing of the comic is the unnecessary treatment of Strange, a former world-class surgeon and a decades-long practitioner of the mystic arts, as an inexperienced youth. It's really that the visual of a 50+ year old man and the 20-something way he speaks are incongruous to each other.
That's not to say that it doesn't happen in real life. No one said that an adult man can't behave like a young man (as I can readily attest), but for someone like Doctor Strange, an "odd" personality is a much better avenue to take than a "young" one.

So... while this issue won't be winning my "Best of" Sanctum Awards next year (except for possibly the handling of the Ancient One in flashback - I mean... WOW.), it did have a few points to keep me hanging on, in hopes that the next installment will be a little better and/or offer forth a more proper overall handling of Strange.

---------




* Yes. There have been a few tales of a "Young Ancient One" scattered out through the years - first starting in the early issues of Strange Tales, then in a few back-up stories and finally, in an aborted story that was to have been continued in Marvel's 2nd go at the "EPIC" line.
There's a wealth of material just waiting to be mined there.

Tuesday, March 17, 2009

Happy St. Patrick's Day!

To help celebrate, here's a happy Leprichaun!

"I told ya, jerk-face... I ain't no Leprechaun!
I'm an ELF!"

"An ELF... with a GUN!" *

Ah. Well... nevermind then.

Stay out of harm's way folks!
If you drink, do so responsibly!

And keep the firearms safely locked away.



* The "Elf with a gun", ladies and gentlemen!
From several issues of the DEFENDERS vol 1
(this pic from # 25, written by Steve Gerber (natch), art by Sal Buscema)
More info on the ELF can be found at the Marvel Universe Appendix site (HERE)

Monday, March 16, 2009

CURSE ME FOR A NOVICE! : 03-16-09
The Forgotten Things...



From Marvel Premeire # 12
Steve Engelhart & Frank Brunner


Alas, I too have been so fixated upon the multitudes of weightier matters as of late, that I let myself lose sight of the basic, structured order of things around here.

Besides being far behind on 2 major posts that I'm eager to get in the can soon, I ALSO missed announcing when I had my 100th POST (several posts ago) - but to top it ALL off, I find myself having to squeeze in some RETRO-POSTS in between older ones (thusly screwing up further which post truly was the 100th - not that it was anything specially prepared for the occasion), in order to correct a mistake in the chronological nature of my "Idol Pursuits" series.

Somehow, I had skipped over two items that needed to be blogged about before my last batch of entries (of the Dr. Strange PVC, the "Man-Thing" rubber figure & the assorted Marvel PVC's).

Those forgotten items are: the 01984 Marvel / TSR r.p.g. metal figures - & - the standees for the same game!

So, now that I have made sure that the forgotten posts have been placed in their rightful order, and renumbered the entries to make right the error, I'll have to make THIS post the official "gatekeeper" for them - by using it to direct you kind readers there.


Hope springs eternal that it will be quite some time before I err enough to exclaim;
"Curse me for a novice!"

Saturday, March 14, 2009

The "Magic" of Video - part II-(annex):
Spider-Woman animated series:
episode 2 - Realm of Darkness -
featuring DORMAMMU and Mindless Ones

Yet another SANCTUM SANCTORUM VIDZ Presentation
and a "6-Dimensions" Joint.


This entry in the "Magic of Video" series, (which looks into the many incarnations of Doctor Strange in the medium of video) takes a side-road, from the previous "Spider-Man & his Amazing Friends" universe into a linked dimension, where SPIDER-WOMAN had her own animated series (from September 01979 to January 01980).

However, since this blog isn't dedicated exclusively to Dr. Strange, but also to what I have often described as the "6-Dimensions of Doctor Strange", this entry casts an eye on one of Strange's most dangerous and powerful enemies;
Ruler of the Dark Domain, Lord of the Dark Dimension...
the Dread... Dormammu.

While his appearance is drastically altered from his comic book counterpart, his modus operandi is much the same;
Invade Earth and cast his evil over the entirety of the world!

You'll ALSO note that some of the denizens of the dark dimension also make their screen debut;
The MINDLESS ONES!

Those stone-figured hoards of destructive chaos are also altered from their comic counterparts, with their eye-blasts turning flesh (and costuming) to stone, however they are still thrilling to see on screen as they are now mountainous GIANTS.

This episode is "darker" than most Saturday morning fare; with cultists, demonic rituals, flaming pentagrams and spells of possession.

---

And now, in another "Sanctum Sanctorum Vidz" presentation, is the featured episode. *


-ROLL FILM-

-------------

Sanctum Sanctorum Comix blogThe Sanctum Sanctorum Comix blog

and Sanctum Sanctorum Vidzpresents a Sanctum Sanctorum Vidz presentation

- of -

"Realm of Darkness".
(Season 01, Episode 02)

---------

part 01



---

part 02



---------

You'll note the many style similarities in editing and animation of Spider-Woman's cartoon with that of the "Amazing Friends" series.

One major difference, however, is that, aside from this appearance by Dormammu, her series had no other Marvel guest-stars (except for Spider-Man, who appeared in two episodes), so I guess it would be pointless to wish that Dr. Strange (or at the very least the Ancient One) would have made an appearance here.

This isn't Dormammu's ONLY appearance in animated cartoons... as we'll see in a future entries of this feature!

-------------
All previous installments of this feature:
- The "Magic" of Video -
can be found HERE
-------------

* My apologies for the lesser quality of the clips.
I have a good, crisp original video, but am trying to get a handle on encoding for uploading to YouTube.

Thursday, March 12, 2009

Idol Pursuits: 6-Dimensions:
PVC addendum 2:
Mystics, Muck Monsters, Monarchs, Mutants and Many More Marvels

As noted in today's earlier post of the pseudo-Man-Thing figure (seen HERE), I'll be posting two back-to-back entries, as they are interlinked to each other.
They are also linked to my last entry for the Dr. Strange PVC figure (as seen HERE).

This 2nd addendum to the Dr. Strange PVC figure entry is merely to show some of the many other Marvel PVC figures that were released in that series of late 01980's - early 01990's PVC figures.

This first pic replicates (basically) the way that a few of these figures are displayed, in a display case, among the many figures in my "Sanctum" collection.

MY (PVC) Defenders!
Clockwise from far left:
Scarlet Witch, Spider-Man, (faux)-Man-Thing,
Doctor Strange, Ghost Rider, Silver Surfer


----------

A similar themed image, re-staging something from the
INFINITY GAUNTLET.
(a little something for Monique at Comixtravaganza)

Left to right: Silver Surfer, Scarlet Witch, Spider-Man,
(faux)-Man-Thing, Thanos (in extreme foreground),
Ghost Rider, Doctor Strange, Dr. Doom


---------

And lastly some other figures I had lying around...

Left to right:
Back row: Daredevil, Nightcrawler, Cyclops
, (white) Vision, Iron Man, Thor
Mid-ground: Ghost Rider, Captain America
Foreground: Sentinel, Gambit, Magneto


"Daredevil going the wrong way and tripping over Nightcrawler" is the easy go-to joke.
(Yes. I took the low road on that.)

Thor smacking Iron Man in the junk with his hammer is an ode to 10-year old kids (in mind or body) the world over.

Gambit kicking Magneto in the face was all for Chris Sims at the-ISB.com.
(The-ISB; where kicks-to-the-face are a trademark of quality)

The Sentinel about to blast Gambit's head clean off is a favor to EVERYONE.
(You're welcome.)

Oh. I had done a basic (read; BAD) "re-paint" on the Cyclops figure (with Sharpie Markers).
He came in his blue and white "X-Force" outfit, that I just loathed, so, at some time, I gave him a re-deco to the Jim Lee era costume.

That last pic is filled with assorted figures that I really have no use for in my collection (with the possible exception of "white" Vision - which was my favorite incarnation of that character).
They were just extra items that I had added to my order - lo those 17 years ago, when I placed an order through a by-mail comics retailer.

I only added some of them to make sure I made the minimum order requirement - since I desperately wanted the Dr. Strange figure (as well as the Doom, and Scarlet Witch figures).

The saddest part of the tale is that after I pre-paid for them all, the order arrived with NO Dr. Strange figure!

I looked for one for a few years, finally thinking that his was one that was dropped from the assortment (as Doc items tend to do).

It wasn't for a few years later that I eventually FOUND the Dr. Strange PVC and bought a BUNCH of them. (I think I still have at least 3 or 4).

To that extent, now that I've dug these out of my boxes of spare figures, I'll have to load them up onto eBay or something sooner or later.

I mean... I can't keep everything that's even remotely affiliated to my "6-Dimensions of Doctor Strange" philosophy, can I?
No. I really can't. *



*(well... at least, that's what my wife keeps telling me.)